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  1. #91
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    For me the solution is pretty simple: Let Tanks have raise.

    Hear me out (I'll copy/paste from the other nearly-identical thread)

    The problem (including #healerstrike) is that the healer role is just not that fun or challenging, and generally unneeded for a LOT of content.

    Imho, it is because the devs painted themselves into a corner:
    1) If you make it so healers are crucial, then there's too much pressure on when/if they die, which..
    2) Makes people not want to play healer so...
    3) You make the tank able to survive without a healer, even though it takes forever.

    This is easily alleviated by giving raise to more jobs so that the healer can die without much penalty, as long as someone else can "save the day" by raising the healer.

    This would allow enemies to hit harder and allow healers to die if they screw up, but not cause a single healer death to sour the duty for everyone (aka healer dies and we all die...or we all just sit here for 10 minutes waiting for the tank to solo)
    Tl;DR:

    1) Make Mobs hit a LOT harder. Like the vuln debuff you get for not avoiding a boss attack? Straight up 25% damage per stack (4th time no dodge? you 100% dead!)
    2) Give tanks raise
    3) Allow healers to die, and be raised mid boss.

    This makes healers:
    A) need to focus on healing over DPS, even in trash packs
    B) makes the tank survive at best 20% of a boss’s hp bar. They would NEED to focus on raising their healer.
    (2)
    Last edited by kaynide; 07-05-2024 at 11:22 AM.

  2. #92
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Because all you're doing is wasting people's time. You aren't making the dungeon go any faster by flexing your WAR or Tank Muscles by self-sustaining from 50% to 0%. Nobody cares. It's faster to wipe and start again if that many people are dead before 5% or even 10%.

    When people do this, they detract from people's gameplay and might as well just have not played the fight at all - and I doubt SE will do anything about it considering they're dead set on making Tanks Invincible(unless you're DRK).
    If 1 person can solo the fight then why did everyone else die? That's the message being sent.
    (7)

  3. #93
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Supersnow845 View Post
    I love how people still can’t see that there is no skill discrepancy involved, tanks just don’t take any damage

    A tank takes equitable amount of damage as a caster with 7 vuln stacks, in order for a tank to take HP equitable damage (ie if the tank has 200k and the caster 100k and the caster takes 50k damage hp equitable damage would be 100k for the tank) then they would need 11 vuln stacks (which they now cap at 8)

    If the tank applies their 40% then they would need 19 vuln stacks to take hp equitable damage

    You aren’t better than anyone else you simply just have tank mastery, loading in as the blue role isn’t an expression of skill
    Didn't realize my Scholar was a tank. But pop off with your anti tank hate, king. They thrive on getting the attention of lesser beings. That's kinda the point of the role.
    (2)

  4. #94
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    tell me about it. I was in a DT dungeon and we died to the second boss because the healer died. Instead of wiping the tank kept going from 40%. I asked them to wipe but the tank refused. I was forced to sit there for 10 minutes and watch the tank make the same amount of mistakes as everyone else in the party yet be allowed to live anyways. I was honestly upset. Yes, I did make mistakes but that was because the AoEs were fast and dense and it was my very first time. Everyone made mistakes in that dungeon. It can be argued that this goes beyond "git gud! don't die!" when the tanks are so overtuned that dungeon mechanics mean nothing to them.
    (13)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  5. #95
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RamKat View Post
    How often does this actually happen? I only rarely see it, and almost always think it's fine.

    It's fun to push yourself, it's fun to see other people push themselves. I wouldn't be on the ground if I didn't make a mistake, I don't feel others are obligated to yeet themselves off a cliff if I mess up.
    I've had it happen four times in the last month. (Sorry I'm a filthy casual with skill issues playing with other filthy casuals with skill issues)

    And I mean you can try to die as a tank but most damage output won't outpace passive regen.
    (4)

  6. #96
    Player
    tsuchii's Avatar
    Join Date
    Apr 2022
    Posts
    467
    Character
    Easley Lighthalzen
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Happened to me once at Dead Ends at 20%. I did ask if I could finish and they said yes. I felt bad because I thought 20 would go fast (It did not.).
    (0)

  7. #97
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,419
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    All these people saying it's a skill issue can say it is, but they really are missing the point that we are in a brand new expansion that's only two days old. You ARE going to run into people still going through dungeons the first time, and you're also going to run into people who don't know mechanics.

    Saying "It's a skill issue, don't die" isn't a good argument against this. Not dying is something that comes with time and learning the fights themselves - when you don't give people the chance to do them? They're going to make the same mistakes again and again. As someone else said in this thread, communication is a simple enough solution.

    It also gets bad when you have the WAR themselves grief you by hitting you with avoidable AoE as DPS and can count as harassment when you've asked them and they snark with "Just don't die if you don't want me to solo" like the other people here coming in the defense of tanks.
    (3)

  8. #98
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,357
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    There is another option,
    Vote Kick the tank once the battle is over to send a message. I'm guessing not likely to pass.
    Leave and queue with someone else.

    Ones I recall solo there have been a lot of others.
    The Weeping City of Mhach, finally boss.
    The Skydeep Cenote 1st boss. Started soloing the 2nd boss but with its tank buster and soak it was outputting more damage than I could overcome in my level 90 Tomb gear. So I quit. As soon as I know I could mess up and not clear it.

    I do not ever recall anyone asking me to wipe.
    (1)

  9. #99
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    This is especially critical during the opening weeks of an expansion. The community needs to be more tolerable of people dying. I farmed a new dungeon with friends and the healer in our party died a handful of times. She made a comment about it expressing anxiety and I just think that's crazy. People shouldn't feel anxious about learning new mechanics. Tanks behaving this way only reinforces an unwelcoming vibe in the community i.e. that you are unnecessary and you learning the fight isn't important. Imo GMs should crack down on this behavior as well.

    And certainly players who "soft PVP" in content should be reported and suspended.

    Also saying that tank should have raise as is insane and wild as saying delete tanks from the game altogether. How much do we have to ruin this game before you learn self control??
    (7)
    Last edited by Turtledeluxe; 07-05-2024 at 03:27 AM.

  10. #100
    Player
    Collin_Sky's Avatar
    Join Date
    Jun 2018
    Posts
    323
    Character
    Memento Mori
    World
    Twintania
    Main Class
    Astrologian Lv 100
    every single dungeon mechanic in DT is incredibly obvious even when seeing it for the first time
    this is entirely a skill issue
    (4)

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