Quote Originally Posted by Kaurhz View Post
This is a long one...

So I finally got around to finishing the story, andit didn't really feel like an adventure...

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What is with these character extremities one after another, after another?

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It's so aggressive, that it's obnoxious, and seriously, what is with the whole "Is she losing control of her power and tearing a hole in the fabric of reality" mid-trial shenanigans? Take a break - We couldn't get a single trial without her being the center of attention.

Finally, what's with that last zone (Living Memory)? It was impeccable, like all zones are, but single-handedly the zone was ruined, and then thrown in the trash and reduced to an utter wasteland of a zone. Why do this? What is the purpose? So we could get more soul shenanigans? Seriously, why can't you keep the story more grounded? I don't even mind that it's a reflection, but to go as far to essentially give that civilization to essentially replicate what the lifestream does? This in and of itself just raises too many questions, which we will likely never get the answer to.
Your comment made me think... Ironically the second arc suffers from building up too much stakes without giving it the oxygen to breathe and develop.

Also agreed on this xpac not feeling like an adventure at all. I desperately wish I lived in an alternate universe where they made the first arc be an adventure of us finding Galuf's history and the Golden City with Krile and Erenville. Put the claimant battle in the background...