Quote Originally Posted by Andevom View Post
Nothing is wasted; the art design is preserved no matter how frequently it appears in the game and it's purposeful. It's no different from the light drenched areas in Shadowbringers or the Final Days of Endwalker. They've been making temporary variants of locations since the beginning.
I have to disagree with this, though I'm open to changing my opinion. The light areas in ShB didn't have nearly the depth and extent of design that the final zone in DT had. We're talking full on carnival ride attractions, solid assets like popcorn buckets, ice cream, drinks and the like. ShB just looked like a filter they put over the zone itself. I agree that there are some uses of variant zones but it's usually always additive never subtractive. The final days for instance, there was added rubble and a light effect over the base map - that doesn't seem very intensive to me. The final zone, as I said before was beyond more extensive than anything I've seen in the past.

Again, I'm happy to change my opinion on this because I really want to be wrong, that's why I made this thread. I'm hoping to hear, Oh yeah a lot of those assets are easy to put in there, it wouldn't have taken them a long time to do that. Hopefully someone with more knowledge than I have will come in and say that.

Still, I don't think this comparison is totally valid due to the extreme number of assets lost between the change compared to how little is changed in the examples given.