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  1. #2
    Player
    Luca_'s Avatar
    Join Date
    Apr 2022
    Posts
    73
    Character
    Luca Vares
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    The new gap closers for GNB/DRK look bad aesthetically and feel horrible to use in dungeons, which is the main place people will be using them 95% of the time. They do no damage and give no enmity so I'm finding myself scrambling to draw aggro on packs before they run away from me and shred my party after I've jumped to them. It's so awkward and completely defeats the purpose of having the ability.

    And look, I almost exclusively play GNB in savage so I know how busy its burst was. Removing two oGCD weaves does give it more flexibility in that regard, but the more I play with the change, the more I feel like this was the worst possible "solution." It feels like a lot of the balance tweaks in DT were made for people who don't main these jobs to make them less intimidating, which ended up being overall detrimental to class design and made certain jobs feel worse to play for everyone.
    (6)
    Last edited by Luca_; 07-04-2024 at 04:52 AM. Reason: wrong expansion oops