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  1. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,264
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The problem is that we're trying to find interesting effects on support cards but the battle system is too thin to offer actual options to feed the concept beyond damage. Healing and mitigation is already covered by AST's toolkit (like all healers). What's left? MP? Nobody cares about MP anymore. Mobility? Sure maybe, but again, very niche especially if it's not AoE.

    If they truly want to make AST unique and tied to cards, then a very wild option would be to tie up a lot of its current OGCD healing to actual cards:
    - Balance: Damage
    - Spire: Crit
    - Arrow: Removes cast times or cuts them by an amount (like old lightspeed), casters dps suddenly best friends
    - Bole? Unlocks Exaltation
    - Spire? Unlocks Celestial Intersection
    - Ewer? Unlocks Essential Dignity
    (Bole, Spire, Ewer just one button use to immediately trigger the effect, no need for cumbersome press card, unlock ability, repress for effect application)

    Reintroduce redraw with stacks to deal with rng. Keep or increase deck size to deal with rng and save cards you want. Start the battle with a semi randomized deck fill with cards.

    On minor arcana while we're being wild:
    - Lady: extends the card effect to AoE, smaller effects + small regen
    - Lord: doubles the card duration, bigger effects + aoe damage
    (3)
    Last edited by Valence; 07-03-2024 at 05:49 PM.