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  1. #1
    Player
    koko-on-da-forumz's Avatar
    Join Date
    Jun 2024
    Posts
    196
    Character
    Kokola Kola
    World
    Malboro
    Main Class
    Dancer Lv 90
    I would absolutely prefer to have StB AST back.

    That said, performance aside, I'm having more fun with AST than I did in ShB or EW, and I went into it with negative expectations.

    Sure, a lot of the cards are useless or identical to tools we already have. But the fact that we kind of 'use them or lose them' makes me just burn them more and think about the most useful of the wasteful options.

    I agree that there should be an element of RNG back, but all things considered, this incarnation isn't so bad.
    (4)

  2. #2
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,079
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    DT ast is for me much more interesting than EW ast. And I certainly do not find the cards chaotic. If they could make the cards effects more unique and situational that would be great, alongside returning our manipulation of cards in future. All cards being damage is boring, I don't want that back. I'd like the rng back though.
    (1)

  3. #3
    Player
    SerephinaBlossom's Avatar
    Join Date
    May 2022
    Posts
    41
    Character
    Serphie Nox
    World
    Coeurl
    Main Class
    Sage Lv 100
    Can i also add that the removal of Astrodyne means we also lost little buffs that we got as well. The RNG has been gutted for more a casual game style but having cards do 10% healing on a target seems pointless. I miss Sleeve draw and the old way divination worked. SE being SE and not listening to people seems to be its latter lately.
    (11)

  4. #4
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by SerephinaBlossom View Post
    Can i also add that the removal of Astrodyne means we also lost little buffs that we got as well. The RNG has been gutted for more a casual game style but having cards do 10% healing on a target seems pointless. I miss Sleeve draw and the old way divination worked. SE being SE and not listening to people seems to be its latter lately.
    as a casual I enjoyed the rng. Who were these changes made for? Who asked to nuke the rng? I miss my cards... I likely will never return to astro if it continues to turn more and more into white mage. I'm really baffled. I wish I could have gotten to experience old astro...
    (8)

  5. #5
    Player
    AngelicDeath's Avatar
    Join Date
    Feb 2017
    Location
    Shirogane
    Posts
    81
    Character
    Kuroshi Hotoke
    World
    Marilith
    Main Class
    Astrologian Lv 100
    Honestly I dropped astro after hitting 97 I just can't enjoy a butchered class anymore gets butchered more and more I love the old astrodyne I loved our shield/regen healer scts, I miss having MORE THEN 1 DPS CARD it use to be 3 if you timed it right with cool downs now it's just boring and damage is painfully low compared to sage and white mage and scholar when doing solo instances. I'm like does the dev even play astro for more then one dungeon to get it before they start salad tossing a job around once more
    (7)

  6. #6
    Player
    fivebrights's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Istra Gardesprit
    World
    Diabolos
    Main Class
    Reaper Lv 94
    The best thing about previous AST incarnations was that the cards added something new to their kit; bringing back the "all cards do something different" mechanic with 7.0 is meaningless when 4 of the 6 cards are redundant to what AST already has. The redundancy also reduces utility; having all cards be damage bonuses previously was boring as all get out, but they always had SOME use because you could pop the extras on the tank or yourself and add on a bit of blue/green dps. Too often I find myself hanging on uselessly to 2 of the 3 cards until I'm forced to expend them because my next draw is up.

    7.0 AST also doesn't solve how meh it feels to be forced to give a card to the "wrong" class. This is particularly egregious in dungeons, where ending up with 2 melee or 2 ranged dps means half the time you're forced to give them a card they can't get the most out of because Shuffle doesn't exist anymore. (Though if we have to stick with the "only one +dmg draw every 60s" situation, instead of Shuffle you may as well make the damage bonus on Balance/Spear the same for all classes to avoid this problem, since all other RNG has been removed anyway.)
    (9)

  7. #7
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    My favorite pure healer was AST, my favorite caster DPS was BLM, and my favorite melee DPS was MNK.

    All got butchered in DT.

    I’m really really sad with DT and makes me feel like SE doesn’t want me as a customer anymore.
    (9)

  8. #8
    Player
    awhitet's Avatar
    Join Date
    Aug 2023
    Posts
    20
    Character
    Deryk Gorey
    World
    Raiden
    Main Class
    Black Mage Lv 100
    I love this forum, few weeks ago posts about how the astro rng feels awful, now they've fixed that and "this is the worst iteration of ast" lmaooo.

    -2 charges of lightspeed(1 for burst, 1 for movement)
    -More cards that do different things (anyone who has ran the dungeons or the extreme trials appreciated these cards with the amount of tank dmg that is going on)
    -Highest rDPS by far among all healers
    -Proactive healer, macrocosmos, star, neutral new 10% mit, etc.
    -I would rather have a good AST than a good WHM, AST is been the best healer since SHB in good hands.(Literally solo healing all savages)

    Now you give 2 buff cards at 2 instead of 3 at 2m window, not end of world.

    Ast is by far the least played healer and they've fixed/are fixing all its issues to attract more players, yes the job will be a bit easier but it will feel less clunky.

    Let's not forget how awful the seals and astrodyne felt, and an extremely busy burst window just for the sake of it and of course only 1 type of cards, damage.

    However there are things to improve, not been able to double weave cards is a big yikes.
    (3)

  9. #9
    Player
    Cicilla's Avatar
    Join Date
    Jul 2024
    Posts
    1
    Character
    Mina Ymir
    World
    Ultros
    Main Class
    Astrologian Lv 100
    Overall as an AST main, my rating is firmly...okay. The cards don't have MP regen (so now if shite hits the fan, I have lucid dreaming to mp regen) and the effects have little to no reason to even bother tossing them out anymore. Yes, the seals were a bit of a pain, but astrodyne made the speed and extra mp regen worth it.
    I've started power-leveling SCH to take over MSQ because it's just not interesting enough to stay on. At this point, yay more AST players, but they lobotomized the class to the point WHM has more personality.
    (7)

  10. #10
    Player
    Vladmiere's Avatar
    Join Date
    Jun 2017
    Posts
    89
    Character
    Etgar Valujin
    World
    Balmung
    Main Class
    Scholar Lv 84
    Probably get screamed at for this but might as well make the cards themselves the buffs and abilities of the astrologian at this point. Simplify and diversify. Put Aspect, invervention neutral all as cards and give them same buffs then have one universal card be the across the board damage buff and just the job itself have its basic spells outside the cards. At least the cards will be different at this point ;/ Keep the timers same just let them all be OCD. If we are to be dubbed the time mage might as well make our toolkit as least painful on our dps rotation. You would think astrologian would be able to throw out the instant casts/buffs using OCD and keep near full time rotation from its future seeing abilities.
    (0)

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