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  1. #21
    Player
    Warfey's Avatar
    Join Date
    Oct 2023
    Posts
    2
    Character
    Aldeen Felspark
    World
    Ravana
    Main Class
    Sage Lv 100
    Rather than further condensing everything, I'd want the restrictions on Holy/Comet and RGB/CYM removed; then you can keep a pocket Comet for damage or switch back to RGB for more frequent slidecasting/movement and potentially preserve a Holy or two.

    Hell, do that with the Motifs and Muses as well, play into being able to prep lots of different aspects of the Job's spells so you can use all the pay off from that prep in really dense sequences. Your burst window is busy enough that it likely doesn't lead to huge abuse of the two minute allignment, but lets you store up certain abilities/spells to fit an encounter.
    (1)

  2. #22
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Ya, letting you pool multiple Comets would be nice. That said, might make the burst window a bit awkward, it's already quite full, and since each pocketed Comet essentially reduces the maximum number of Holy charges you can have on hand for movement, that could also get annoying. Might be more than they want to do. If they do not go that route, making Comet an automatic replacement of Holy when available is a blindingly obvious change they should have added during initial development, imo. There's literally zero rationale for keeping them separate when they're mutually exclusive like this.
    (0)

  3. #23
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm not sure why the hammer has three buttons devoted to it, either.

    Just make the Hammer Time buff have two stacks and trigger after the first usage of hammer instead.
    (3)

  4. #24
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KageTokage View Post
    I'm not sure why the hammer has three buttons devoted to it, either.

    Just make the Hammer Time buff have two stacks and trigger after the first usage of hammer instead.
    It’s because hammer is the only motif that’s a GCD

    1 button to paint
    1 oGCD button to “activate” the hammer
    1 button for the actual attacks themselves

    I suppose it would be possible to combine the oGCD and the actual attack button but the hammer being 3 buttons makes sense to me with how the motifs flow
    (0)
    Last edited by Supersnow845; 07-02-2024 at 11:44 AM.

  5. #25
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Supersnow845 View Post
    It’s because hammer is the only motif that’s a GCD

    1 button to paint
    1 oGCD button to “activate” the hammer
    1 button for the actual attacks themselves

    I suppose it would be possible to combine the oGCD and the actual attack button but the hammer being 3 buttons makes sense to me with how the motifs flow
    I am hoping the awkward parts of the abilities right now are because of future proofing for other types of motifs, it would be cool if for example theres a point in a later expansion where we get another weapon motif that we can switch between the hammer and it on different buttons. Though CBU3 isn't really well known for their future planning of jobs so maybe its just misguided.
    (3)

  6. #26
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Part of me thinks it's really just to add more motivs later down the line but then I remembered MCH/SMN reworks lol

    If you look at the picto skillset - if you'd merge the skills that would make sense to merge, you'd end up with only 12 buttons (which isn't bad mind you, I'd enjoy to have the option to do so)

    The action merge feature is unneedlessly restricted - works for like 2 skills
    (1)

  7. #27
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    I wonder if they did this awkward split/button bloat to artificially increase Picto's mechanical difficulty...
    (0)

  8. #28
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    It doesn't even increase the mechanical difficulty. It just increases the number of hotbar slots actually used. It's an illusion of increased mechanical difficulty at best. There's no real difficulty increase between Comet and Holy being separate or the same button, because you can't cast the "wrong one". Only one of the two is ever usable at any given time. It's just stilted bar bloat without any purpose.

    Imagine if on Summoner, Bahamut, shiny Bahamut, and Phoenix were all separate buttons, but they still had the same usage sequence. In any given situation, only ONE of the 3 is ever available for cast, in the same order they are currently used, you just have to have them on separate buttons now. Does that really add any depth to the job? Imagine if Astral Flow and Gemshine weren't a thing, and instead the each of the elemental fillers had to be allocated separately on the bar. The hotbars would certainly be much more full, but is there really any actual difficulty being added there?

    Difficulty comes from decision-making, and more to the point, decision-making that you can get wrong. If only one of the options is ever available at any given time, then having them as separate buttons is useless bloat without purpose.
    (2)

  9. #29
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Galvuu View Post
    I wonder if they did this awkward split/button bloat to artificially increase Picto's mechanical difficulty...
    really finding downtime and areas to paint your motifs are hard enough. Splitting buttons is really not needed.
    (0)

  10. #30
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rongway View Post
    Cyan Yellow Magenta is one button.
    off topic but because you mentioned them in this order it reminded me....

    These need to be rearranged. The two color modes used in art/design are RGB (red green blue) for additive color which pictomancer does in the right order, and CMYK (cyan, magenta, yellow, black) for subtractive color. Picto does these out of order, and it's upsetting for me.
    (0)

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