If I recall most of that was sorta was piggybacked from the 1.0 era. I haven/t finished 7.0 yet but it was something I noticed as I got done the first 2 areas of the game, it just had that vibe.Except ARR Had inter city Turmoil, The Syndicate, The Pirates, various Beast Tribes friendly and unfriendly, Ascians, Primals, Garlemald, Mhach Ruins, Amdapor Ruins, Qarn, Sil'dah, Gelmorrah, It established all of these and the took their stories where it felt like.
So far Tural has been the most sparse landscape lacking intrigue and mystery outside of the main Golden Carrot. The Yok Huy Empire that is constantly talked about can barely be felt in the first 3 zones which is wild considering you barely walk around Eorzea without walking into ruins older than the Yok Huy.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.




Reply With Quote

