More Zone 5/2nd Trial
Was not surprised by Zoraal Ja making his move, but the cutscene for the defense of Tulliyollal was very good. I was surprised by Sphene both in and out of Solution Nine for that instanced duty, and I think here is where I really started to see the parallels between what I know of FF9 and DT. Sphene is Wuk Lamat’s mirror, at least in a way--loving and compassionate and charismatic (because I’d come to like her quite a bit by the point she outright says she was playing you).
The fight against Zoraal Ja is a great one. I am not the person to ask to talk about fight design or anything so will leave that to others. But I thought it was good.
Also liked the revelations after the trial, where Sphene turns on you for real. It did feel like downing Vauthry just to have Emet steal the Exarch again, though maybe not in the same way. Similar dramatic stakes, I guess I’m trying to say.
Zone 6/Finale
This zone will always have an interesting flavor to it to me, since I use the Living Memory title for personal WOL lore reasons. But the zone is, I think, such an excellent one.
Every time you turn off a terminal, you get that message of how nothing will go back to what it was. And the part of Living Memory that you shut down is then forever less colorful, and there’s not music. You’re left with silence. I took my time and did all aether currents and quests as I could/they became available, so I was doing all this in silence. Left alone with my thoughts on it all and trying to understand what the point was.
One thing I know about FF9 is how, despite its cheerful colors and friendly looking character design, it’s a darker story. It deals with death and the existential. The perfect word to sum up FF9, from what I know, is bittersweet. And I think this zone PERFECTLY handles that feeling. The weather is Reminiscence, bathing everything in this golden color. It’s full of zones that might be familiar (I don’t fully know since I don’t know 9 that well, but I recognized Alexandria and the Iifa Tree). The music is this soft, comforting piece that just triggered my nostalgia for a game I haven’t even played. Seeing Otis in his prime again, the tour of the Gardens with Cachuia, letting Krile meet her parents and learn her real name--it’s all so bittersweet.
Sphene is clinging so much to that nostalgia for a time gone by because of her programming, and it’s sad to have to end it. But to me, she is eerily similar to Emet-Selch: she was clinging to the memory of the dead, desperate to bring them back and keep them alive. But in the end, it was only an imitation that would lead to untold amounts of suffering to others.
I did cry in this zone, but it was during G’raha’s talk with the player in the gondola, and all the interactions Krile had with her parents.
I loved the Alexandria dungeon, and the trial was excellent. I will say that the intermission was a bit long for my liking, but I still liked it tremendously.