







Technically it was Lodestone achievements, but the effect is the same; elitism to dismiss criticisms rather than to actually defend their position. It'd be one thing to say "I find healers enjoyable so I won't be striking, I hope you guys find something fun instead", it's another to look through logs/achievements and say "you guys don't have the experience to talk, so I think you're just embarrassing".
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.


Again with the misrepresentation. What's embarrassing is the idea of a strike. And the way its been handled. Not the individual players . Also genuine question. But if one hasn't experienced harder content how can 1 truly criticise a job for being to easy? If all you play is easy content. Then yes. The game will be easy.Technically it was Lodestone achievements, but the effect is the same; elitism to dismiss criticisms rather than to actually defend their position. It'd be one thing to say "I find healers enjoyable so I won't be striking, I hope you guys find something fun instead", it's another to look through logs/achievements and say "you guys don't have the experience to talk, so I think you're just embarrassing".




Healer is being criticised for being unfun.Again with the misrepresentation. What's embarrassing is the idea of a strike. And the way its been handled. Not the individual players . Also genuine question. But if one hasn't experienced harder content how can 1 truly criticise a job for being to easy? If all you play is easy content. Then yes. The game will be easy.




What Saraide said; the jobs are being criticised for being boring, not too easy. Red Mage is easy but fun, Warrior is easy but fun, healers become dull once you've got a heal plan sorted.Again with the misrepresentation. What's embarrassing is the idea of a strike. And the way its been handled. Not the individual players . Also genuine question. But if one hasn't experienced harder content how can 1 truly criticise a job for being to easy? If all you play is easy content. Then yes. The game will be easy.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
If you wish to experience what it's like to play Healer currently without changing classes, go as the Reaper listed as your Job and only ever use Shadow of Death and Whorl of Death. And then come back to tell us if that was riveting gameplay.
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