I wouldn't personally say that FFXI was "so great", but there are definitely a few things that I miss from it.
* Party search function - people actually used this in FFXI. I find (at least on my server) that I can set myself to seeking party and put a comment, e.g. looking to do Ifrit or Moogle, and no-one at all pays attention. When I look at the seeking party list I either come up with no search results, or at the most 2-3 other people. I also miss the seeking party flag next to your name as an easy indication for people in town to see who is seeking an invite to do something.
*A huge amount of content (although not all of it good) - there was a lot of stuff to do in game to keep a lot of people very busy for both casual and "hardcore" players. FFXIV is getting there though with this, just a shame at release all there was to do in game was level, craft or gather.
*A bigger sense of achievement - finishing the CoP storyline and getting my Rajas ring (before the nerf) was the biggest sense of achievement I had in FFXI. It actually meant something because it was a big challenge requiring the help of others; although I did this with an EST group and we did not finish until ~2/3am in the morning! I'm not saying that I necessarily think FFXIV content needs to be this difficult, but so far I haven't really been proud to have finished/done something in game. Speaking to the Little Ladies Day NPC and being handed 20 achievement points, being able to be ported to any camp without having been there first.... these are just a few of the things that I don't particularly like. (There are lots of others, but this is turning into an essay already!)
*Large scale events - Campaign, besieged, dynamis etc. But Hamlet defense is on the cards shortly in FFXIV, and I am holding out a lot of hope for this to be fun and invoke a sense of community and random people working together.
*Level cap areas - dungeons that scaled down your armour and weapons because going in at a certain level was a requirement. Personally I liked this added challenge in certain areas/dungeons.
There are a few things that I think are better in FFXIV than in FFXI.
*Gathering - I prefer being able to use abilities to pinpoint roughly where a mining/logging spot is rather than running around an area randomly trying to find a ???
*Crafting - there is a firm progression in FFXIV by using the exp gaining method. In FFXI you could go through stacks of materials and gain 0.1 skill to your craft. At higher levels especially this was pretty disheartening, hence why I only ever got one craft to 100.
*Not having to skill-up for every job - every weapon and magic ability in FFXI had to be "skilled-up" in order to be effective (i.e. not "whiff" - miss - in party). I always kept my skills capped but it was an added pain in the game that I did not wish for when I moved to FFXIV. That's just my personal opinion though
As for Abyssea... well I found it fun for a short while, but then many of my friends dwindled away. Leveling became a lot easier and the gear that everyone had been working so hard to achieve wasn't so special anymore. Sure, I can see why new gear needed to be introduced with the cap raising. But, as someone has already said in this thread, I think the thing that really annoyed people about this was the amount of time/effort required in comparison.


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