
Originally Posted by
Enfarious
I quit because 1) it got boring and w/ 99 alot of content became too "easy" and also the drops from that content became antiquated and 2) player skill dropped thru the basement and past the first sub basement shortly after the advent of abyssea and the marketing campaign to bring 13 year olds to FFXI and get 1~99 in 1 week so they could do EG content w/ "friends", did you ever end up in a +2/Empy Weapon pick up only to realize that your whm only had cures up to 4, didn't have and skills above 100, and then asked if your melees/tank should be hasted? Come on.
Yay PUP, I loved my PUP, and proved on more than one occasion that it is a useful job for more than just soloing. Not to mention it was fun, useful pets that don't swallow your mp or turn on you at the worst possible moments are fun.
6/18 players active the rest watching t.v. or napping or at work, noobs come back to a job that went 30~99 and say, "Oh what do all these skills do. I'm gonna go shout for a seal party before I get the rest of the spells cause I don't need them anyway."
WHM/NIN dual-wielding clubs because s/he's bored ... need I go on.
Rapidly declining team strategies, not to mention that now it's more of a blu/ dnc/ sam/ or /sam just solo chaining, and getting pissed when someone else WSs during their chain. Yeah all mine were 99 and there wasn't anything more fun than dnc/sam doin 3peice dark skillchains for hahas. But yeah DDs stopped working together ages ago.
Those last 3, they sum up the player skill level plummet that abyssea brought to FFXI.
I missed skillchains when they for some reason went out the window, well some people, old school types, still realize that a chain for an xtra 25~150% or more "free" dmg added to the last hit of the chain, and the mages getting to boost their dmg for magic bursting is "smart" playing.