Yeah that's pretty much it but I am looking at my hot bar more then when I was playing other jobs
Yeah that's pretty much it but I am looking at my hot bar more then when I was playing other jobs




Condensed hotbars are fine (PCT does it fantastically with the 12 aetherhue skills existing on 4 buttons) but VPR just doesn’t make the way the combos flow into each other make any sense in the hotbar explanations. You basically just have to bash a training dummy to understand what’s going on with VPRIt's almost like all the people who asked for condensed buttons had no clue what they were actually asking for, if they thought it was going to make a typical PvE rotation more intuitive to play. All it does here is make a simple rotation seem more complicated than it is.
Viper hotbars have so much empty space too, what's that point in not letting you dedicate slots?
you can have condensed combos without the action tooltips making no sense
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I think what annoys me most about it is that the added this neat "combo chain" view to the skill page, and then it just completely fails to work AT ALL for both of the new jobs that have the PvP-style baked in combo chains. That view, it if resembled the flow charts out there for the VPR and PCT rotations, would have been immensely helpful for figuring out what was supposed to go where. As it stands, the only way to figure out the combo chains from the skill page is to carefully examine each tooltip, and then cross-reference the shockingly similar ability names and buff names and such (like, seriously, how many abilities did we need with "Hunter" or "Swiftskin" in their name?!) At least they put in the effort to make the ability light-up ants on Viper actually properly useful.
There's also some buttons that are nonsensically separated despite having no reason to be. I'm distinctly annoyed that all the stuff tied to Serpent Tail isn't tied to Twinfang or Twinblood. 3 dynamic fill-in-the-blank oGCD buttons feels over-engineered. I get why Twinfang and Twinblood are separate, to support the 1-2 or 2-1 weaving after the twinblade attacks and Uncoiled, but having an entirely separate oGCD button just for the weaves after the 3rd combo slap and the Legacy weaves during Reawaken is super silly, imo. Just put them all on either Twinfang or Twinblood. Or both, actually. I have Twinfang and Twinblood tied to two of my mouse buttons for easy weaving, but I don't have a convenient third one for Serpent Tail.
Took me hours to figure out how twinfang and twinblood work, which is similar to gunbreaker combos. But once I understood I found no place on my controller bar where I could comfortably cast them in quick succession as they are meant to be when combos off the skills that turn them on. Chain is 5 buttons but cross not at is only 4. Dragoon has 5 button combo but they feed into each other so swap back and forth is natural. Viper skills are charges so it just a random one or 2 and done but having to juggle my fingers to find the correct buttons is maddening.
I have a system, that works for me, but it seems completely nonsensicle.Took me hours to figure out how twinfang and twinblood work, which is similar to gunbreaker combos. But once I understood I found no place on my controller bar where I could comfortably cast them in quick succession as they are meant to be when combos off the skills that turn them on. Chain is 5 buttons but cross not at is only 4. Dragoon has 5 button combo but they feed into each other so swap back and forth is natural. Viper skills are charges so it just a random one or 2 and done but having to juggle my fingers to find the correct buttons is maddening.
You have the basic combo on the right, with Death Rattle on the left, then you have the Dreadwinder combo on the left, with the 2 oGCDs on the right.
My Viper is only level 83, so things might change, but at the moment, this works....for me. As a reference, Uncoiled Fury is on R2 > L2 cross. I did put Twinfang/blood there as well, but whether I use those ones or the ones on the main bar is yet to be determined.
I play since HW
Viper was one of the easiest job to learn, it's very intuitive

Reading through my level 90+ abilities, I found out that the button layout I find comfortable for me while right now while leveling wouldn't work at all once I go past level 90. This is actually atrocious design, I can't even wrap my head around creating a comfortable button layout that also lets me group utility buttons in a way that's consistent across any of the other jobs.
Why do Third and Fourth Generation chain into Serpent's Tail when the buttons they replaced originally chain into Twinfang and Twinblood respectively? In fact, why can't all of the ogcds turn into Legacy buttons during Reawakening?


I have to say it's a rough but I got the hang of it within 30 minutes. The tutorial is... Okay.
But afterwards I went to a striking dummy and basically just attacked then read the tool tips of what changed and I got the general idea of how it played.
Though I've played the game since ARR and played MMOs before this. I thought Viper was meant to be a noob friendly job, like yeah once you have figured it out it's easier but for anyone who hasn't played before I feel like this would give them an aneurism.

The media tour people did say the job is "deceptively difficult", but once its in your hands it starts to click. My controller hotbars are laid out in such a way nothing feels all over the place. Such a fun job compared to other DPS I've played before.
Probably going to make this my main going forward, since it's a two-sword aesthetic that I'm also drawn to that Ninja just couldn't give.

Same. I've even learned how to use the vipersting gauge so I can watch the cool animations instead of staring at my crossbars looking for glowy buttons lolThe media tour people did say the job is "deceptively difficult", but once its in your hands it starts to click. My controller hotbars are laid out in such a way nothing feels all over the place. Such a fun job compared to other DPS I've played before.
Probably going to make this my main going forward, since it's a two-sword aesthetic that I'm also drawn to that Ninja just couldn't give.
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