I can see why so many people suggest to approach it like a vacation episode, a casual story. Except when you do that, you realize that the msq is literally doing chores. It is reminiscent of Island Sacntuary where it's mostly about labor and hard work, not much of a getaway. The obvious solution to me is to create some kind of mini games to balance the chores. Tural also screams lore, but it's told in a dry and elongated way. This expansion could have been a good opportunity to maybe spread some of that exposition out into the maps and do some world building in the environments. I'm just not sure what they were thinking overall. I felt like this expansion was going to take some risks and instead it feels like beast tribes but bigger. I just went through a sequence where I had to follow someone about 4 times. Like...why???