I've said enough about my issues with the graphics update in other threads, so instead I'll say this here:

Job changes relating to making certain jobs "less busy" under burst. I think that busy burst can be a large part of job feel, and openers/reopeners with lots of double weaves are satisfying to learn and master. Reducing the number of weaves during burst only further contributes to the homogenization of job feel. DRK especially feels kind of boring now, not only because its burst is less busy, but because the removal of plunge took away our only 30-second oGCD, so our already-dull filler is even more dull.