After some delays with getting the game downloaded, plus I decided I really wanted to get the Endwalker role quests resolved before I started Dawntrail, I'm still in the level 90 quests so far. I've been doing sidequests but I may have to drop those and step up the pace a bit.

Tuliyollal feels overly big and confusing as a city design so far, with a lot of open-air multi-storey buildings that seem to have no clear reason to exist - no NPCs in them, no furniture, no upper-level exit so they function as a staircase. There doesn't seem to be any reason to not allow mounts in the city, either.

The inn looks nice but the layout feels uncomfortable and disorienting.

The scenes introducing the four competitors feel like they wrote two different ideas for how to handle it and then stuck them both in instead of choosing one or the other.

I did the Hanuhanu quests and I've finished up for the night partway through (probably towards the end of) the Pelupelu questline. The trading quest chain thing is tedious. Talk to a few people, do nothing, get a congratulatory fanfare for the excellent trade you achieved.

So far there's way too much "Wuk Lamat insists she's good at X while blatantly failing at X" that seems intended to be endearing.

I'm quite wary of how heavily they're repeating the "oh, look at this clever idea, Koana brought it back from Sharlayan" as if a two-continent-spanning empire can't manage to invent useful devices on their own. I can see what the writers are trying to do with it, setting up the conflict of tradition and innovation that they did most heavily in the conclusion of the Hanuhanu, and giving some people reasons to support Koana's outlook, but I think it at least needs a bit more "we took this Sharlayan concept and incorporated it into our existing technology" than so much direct copying.

It's also annoying that the two "ugly monster" competitors are the bad ones and the "playable race" competitors are the good (or at least neutral) ones.