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  1. #261
    Player
    Conroy's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    34
    Character
    Chris Conroy
    World
    Excalibur
    Main Class
    Warrior Lv 100
    Really shouldn't be able to see a seam on my neck in cutscenes... There wasn't ever a seam before.

    Still the complaint of lifeless lips just smacked onto me.

    (15)

  2. #262
    Player
    Ysmia's Avatar
    Join Date
    Apr 2024
    Location
    LIMSA LOMINSA
    Posts
    7
    Character
    Yurei Haihane
    World
    Brynhildr
    Main Class
    Dark Knight Lv 100
    I've discovered that they've implemented changes after the 1.1 Benchmark.



    The mouth gap of Miqo'te Moonkeeper Face 4 has been added back (a feature that existed prior to the Graphics Update). With the new changes with lighting and texturing, however, this feature is now a glaring issue. Idle movements of the character make the rendering of the mouth appear to have a moving white line rather then teeth. This existed prior to the changes, but the teeth are brighter now.


    Through cutscenes, especially in dark zones, this is made more obvious as the lips are darker in contrast. (I'm personally not a big fan of curving the ends of the mouth to make the character smile more, but I digress.)


    Unrelated to the Benchmark: There is a significant amount of gloss with the new changes.

    (Changing the gamma levels help, but it also darkens the brightness of the game.)

    These are only observations and not demands. What does not appeal to me might appeal to others so I cannot make suggestions.
    (8)
    Last edited by Ysmia; 12-07-2024 at 04:30 PM. Reason: Images are Missing

  3. #263
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I'm pretty sure they just used the same lip shape for everyone so they can simplify the "speaking" animation.

    As captured in 6.58:

    As captured in 7.0:


    Now that I see it, the lower-eyelash placement is ... wrong. There is something wrong with the lower-eyelid
    (10)
    Last edited by KisaiTenshi; 06-30-2024 at 03:40 AM.

  4. #264
    Player
    MaxL's Avatar
    Join Date
    Apr 2022
    Posts
    25
    Character
    Emerald Fawn
    World
    Lich
    Main Class
    Gladiator Lv 9
    I think I found out why hair shading seems so inconsistent from place to place. You can easily reproduce this using GPose.



    Seriously, what is going on here? It's like half of its shading contribution is a uniform term.
    (23)

  5. #265
    Player
    Neviklink's Avatar
    Join Date
    Sep 2021
    Location
    Ul'dah
    Posts
    20
    Character
    Rinh Kolmot
    World
    Exodus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ysmia View Post
    I've discovered that they've implemented changes after the 1.1 Benchmark.



    The mouth gap of Miqo'te Moonkeeper Face 4 has been added back (a feature that existed prior to the Graphics Update). With the new changes with lighting and texturing, however, this feature is now a glaring issue. Idle movements of the character make the rendering of the mouth appear to have a moving white line rather then teeth. This existed prior to the changes, but the teeth are brighter now.


    Through cutscenes, especially in dark zones, this is made more obvious as the lips are darker in contrast. (I'm personally not a big fan of curving the ends of the mouth to make the character smile more, but I digress.)


    Unrelated to the Benchmark: There is a significant amount of gloss with the new changes.

    (Changing the gamma levels help, but it also darkens the brightness of the game.)

    These are only observations and not demands. What does not appeal to me might appeal to others so I cannot make suggestions.
    I agree with the lip gap being a glaring issue, it was also an issue before DT but i think depending on graphics settings it was less visible.

    The gap seems to exist because of the overbite and the lower jaw.

    more gap pics on different emotes, cutscenes show from slightly below emphasizing it

    asked a midlander friend if their pucker up had a gap and it did not


    album with a few more https://imgur.com/a/pggLB4i

    EDIT: With the skin that's part of how they changed the specular lighting and if you look at pictures of actual people in the sun we do have some shine to our skin, it can be a bit hard to portray though.
    (3)
    Last edited by Neviklink; 06-30-2024 at 05:22 AM. Reason: added /puckerup

  6. #266
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,096
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MaxL View Post
    I think I found out why hair shading seems so inconsistent from place to place. You can easily reproduce this using GPose.


    Seriously, what is going on here? It's like half of its shading contribution is a uniform term.
    That's definitely a head scratcher.
    (3)

  7. #267
    Player
    EmikoKitska's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    10
    Character
    Emiko Kitska
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    I would like to add to this thread by linking one that myself and a few others contributed to, we did a lot of work and I really hope that it is seen by those overseeing this graphical change. Our feedback covers both Sun and Moon Miqo'te Face 3 with Eyes 3 + 4 and Mouth 4. OP and I really went into depth about our grievances and I feel that the majority of them are still present in 7.0.

    https://forum.square-enix.com/ffxiv/...-Eye-3-Mouth-4
    (4)
    Last edited by EmikoKitska; 06-30-2024 at 04:11 AM.

  8. #268
    Player
    maddragonqueen's Avatar
    Join Date
    Apr 2024
    Posts
    3
    Character
    Etienne Atoile
    World
    Zalera
    Main Class
    Dragoon Lv 90
    I haven't really seen anyone else mention this, and I sadly do not have comparison pics, but wondering if anyone else thinks their character looks kind of dirty? I play a fairly dark-skinned Rava viera, though not the darkest, kind of a medium-to-light brown, and while I do like that I can see him better in cutscenes, I just keep thinking he looks like he has dirt all over his face. Like the skin looks almost mottled or something, instead of the smooth matte look of before.
    (8)

  9. #269
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,096
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by maddragonqueen View Post
    I haven't really seen anyone else mention this, and I sadly do not have comparison pics, but wondering if anyone else thinks their character looks kind of dirty? I play a fairly dark-skinned Rava viera, though not the darkest, kind of a medium-to-light brown, and while I do like that I can see him better in cutscenes, I just keep thinking he looks like he has dirt all over his face. Like the skin looks almost mottled or something, instead of the smooth matte look of before.
    I think they might've tried to either add realism/detail or remove some of the glossiness by adding extra bump mapping. I can notice it in a screenshot I just took of a closeup, though only if I zoom in. It might be more noticeable in different lighting or on male characters.

    https://files.catbox.moe/wchnd3.png
    (2)

  10. #270
    Player
    IndraSyngiwyb's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    42
    Character
    Indra Baelsar
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by MaxL View Post
    These two pictures do a wonderful job of showing how much the eyes changed for the worse. If you don't mind, I'll take the liberty of sharing these with the Japanese thread.
    By all means, please do.
    (2)

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