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  1. #11
    Player
    AlessaImpera's Avatar
    Join Date
    May 2022
    Posts
    60
    Character
    Alessa Impera
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    i like them overall, I just wonder if the gnb one is still as fast as the previous one, in terms of greeding mechanincs. it feels slower, but that might just be the animation, i'm not sure.
    (1)

  2. #12
    Player
    Newtype879's Avatar
    Join Date
    Nov 2012
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Dardren Windsor
    World
    Hyperion
    Main Class
    Gunbreaker Lv 98
    Found one other thing I hadn't considered before with these new gap closers. Because the new gap closers don't deal damage, you don't gain emnity from using them, so they are basically worthless to start a fight with. Guess I'll just be using my ranged attack from now on and take this ability off my hotbar.
    (4)

  3. #13
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    the DRK gap closer is slow and uninspiring, if it at least happened quickly I could more easily accept it.

    GNB though doesn't make any sense, like they just choose to go faster? You don't fire a cartridge or anything you just, slide right up to the enemy? What is it even supposed to be?
    (12)

  4. #14
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    So bring plunge and rouge divide back but make it stun target instead of deal damage so it will count as an assault and generated enmity?
    (3)

  5. #15
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,403
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    There is also a delayed feeling from the next button input. My guess is because its slower and for sure cannot double weave with it. Just bring back plunge and put no damage.
    (7)

  6. #16
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Bring back plunge...
    (9)

  7. #17
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Maybe not even a stun could be an interrupt or maybe if they want to make it really good for dungeons an aoe circle pull towards you ability.
    (0)

  8. #18
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    543
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Ramiee View Post
    if they want to make it really good for dungeons an aoe circle pull towards you ability.
    Well, Dark Knights can do that in PVP at the very least


    I don't really like the new dash on DRK, the start-up animation is too long and it makes the character look like they are snapping in place just before the teleport happens or something, not sure how to describe it but the motion isn't instantly smooth like MNK's Thunderclap, RDM engage/displacement skills.

    I honestly would have been fine with just having the plunge skill but with no damage.
    (0)

  9. #19
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    This delay feeling kinda remind me of ninja's teleport.
    (0)

  10. #20
    Player
    illutian's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    57
    Character
    Illutian Kade
    World
    Jenova
    Main Class
    Paladin Lv 90
    Quote Originally Posted by The_User View Post
    So bring plunge and rouge divide back but make it stun target instead of deal damage so it will count as an assault and generated enmity?
    I'm assuming they don't want the 'intercepts' to be used in DPS rotations. If that's the case, I would have just made it either 1 Potency or 10 (depending on how the formula works; might not like single-digit potency values). Then it should still generate Enmity, but not so much that you can dally about.
    (0)
    You have to learn the rules of the game. And then you have to play better than anyone else.

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