So bring plunge and rouge divide back but make it stun target instead of deal damage so it will count as an assault and generated enmity?
So bring plunge and rouge divide back but make it stun target instead of deal damage so it will count as an assault and generated enmity?


Maybe not even a stun could be an interrupt or maybe if they want to make it really good for dungeons an aoe circle pull towards you ability.
Well, Dark Knights can do that in PVP at the very least
I don't really like the new dash on DRK, the start-up animation is too long and it makes the character look like they are snapping in place just before the teleport happens or something, not sure how to describe it but the motion isn't instantly smooth like MNK's Thunderclap, RDM engage/displacement skills.
I honestly would have been fine with just having the plunge skill but with no damage.

I'm assuming they don't want the 'intercepts' to be used in DPS rotations. If that's the case, I would have just made it either 1 Potency or 10 (depending on how the formula works; might not like single-digit potency values). Then it should still generate Enmity, but not so much that you can dally about.
You have to learn the rules of the game. And then you have to play better than anyone else.
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