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  1. #11
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Yeah about that, you can't parry with a shield equipped. For some reason they decided to remove the ability to block and parry in 1.19 when they rebuilt the classes, and really I can only say it's hurt PLD considerably especially with the absence of block materia to help supplement that loss. (I am aware that block materia is coming up this update, I'm just pointing it out.)
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #12
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Still_Wind View Post
    awesome thank you very much for your straight forward cut and dry approach xD i will get back to you on how all of this ends up working!
    You're welcome and good luck! It's definitely a different kind of job to play and not as straight-forward and easy a tank as WAR unfortunately, but it can be a lot of fun.
    (0)

  3. #13
    Player

    Join Date
    Jan 2012
    Posts
    401
    I gota disagree, PLD af dose have nice boosts but overall, as a turtle tank, offers far less then cobalt with materia. Healing yourself is nice and awsome when you can do it well, but its much better to have the def to not need the heals nearly as often. Also you will find the HP boosts with cobalt gear is higher as well as the vit/def boosts. Granted I have realy high stats due to double/triple melds on HQ gear but lesser gear is still better then AF. Personally I belive the reason alot of people have issues with tanking with PLD over WAR is because they are still using AF. This being said, enless you can score some realy decent gear soon, you may want to stick with af as it is free gear essentially, and new gear should be expected with 2.0 release in a few months. also, healing magic potency can be added to your helm and after the next patch, the feet aswell. block rate will soon be able to be added to the hands with the next patch too. all in all, crafted gear with materia x2 or more > AF gear.
    (0)

  4. #14
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Just a small correction, 2.0 isn't releasing in a few months. It's releasing closer to the end of the year. We have patches 1.22 at the end of this month and 1.23 sometime over the summer.
    (1)

  5. #15
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
    Location
    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I'm fairly new to tanking, but one thing that has stood out to me (and seems to be forgotten/ignored) is that VIT boosts your enhancement magic, meaning your Stoneskin, Protect, etc and such are more powerful. Pair that with increased defense and it would seem you've got a very useful little stat on your hands. As a professional WHM i gotta say Stoneskin is the shizznit. Ill always, always choose SS over any other option, even healing, when its available. When I've stacked my WHMs VIT my SS is rock solid

    ..see what i did there? hehe
    (0)

  6. #16
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Aceofspades View Post
    I gota disagree, PLD af dose have nice boosts but overall, as a turtle tank, offers far less then cobalt with materia. Healing yourself is nice and awsome when you can do it well, but its much better to have the def to not need the heals nearly as often. Also you will find the HP boosts with cobalt gear is higher as well as the vit/def boosts. Granted I have realy high stats due to double/triple melds on HQ gear but lesser gear is still better then AF. Personally I belive the reason alot of people have issues with tanking with PLD over WAR is because they are still using AF. This being said, enless you can score some realy decent gear soon, you may want to stick with af as it is free gear essentially, and new gear should be expected with 2.0 release in a few months. also, healing magic potency can be added to your helm and after the next patch, the feet aswell. block rate will soon be able to be added to the hands with the next patch too. all in all, crafted gear with materia x2 or more > AF gear.
    Gallant Surcoat gives Enhanced Cover, which makes it so every time you incur damage while Cover is active whether by being hit directly or through the person who you covered taking damage, you regen MP. There is no other way to obtain this effect. The Gallant Surcoat also has a higher base Defense value than a Cobalt Cuirass.

    Gallant Gauntlets give Enhanced Holy Succor, which is a 10% increase to the amount of HP it heals. Considering this skill is primarily meant to be used to heal party members, a greater heal value to that extent is invaluable. Healing others for more also means you heal more due to the 50% effect. The only thing I can see replacing this is the Block Rate materia coming in 1.22. Depending on how potent the effect turns out to be at endgame level, double melding those onto Sentinel Gauntlets may become the best option.

    Gallant Cuisses have Enhanced Divine Veil, which very noticeably increases the amount of HP healed per tick from the Divine Regen that it gives off. This is the only way to increase how much HP Divine Regen heals.

    Gallant Coronet has more Healing Magic Potency than a perfect tier IV materia and is thus desirable when coupled with it's other stats. Ultimately no big deal.

    Gallant Sollerets can be replaced, and often are, by melded Sentinel Sabatons. Otherwise the Gallant Sollerets do provide extra Block Rate. Ultimately no big deal. The Sentinel Sollerets have a higher enmity effect on them as well so overall probably better in slot.

    The Gallant Set as a whole provides an enmity boost of +15. Replacing the Sollerets with Sentinel Sabatons can increase this.

    So just throwing out there that cobalt gear melded beats AF outright is silly and misguided. You also seem to emphasize Defense so much. I posted a link to some thorough testing earlier in this thread. I welcome everyone to check it out and decide for themselves how much they wish to weigh extra defense against other potential benefits. Just keep in mind endgame bosses tend to be about 10 levels above 50 so check the dLvl based graphs carefully.
    (1)

  7. #17
    Player

    Join Date
    Jan 2012
    Posts
    401
    "Gallant Surcoat gives Enhanced Cover, which makes it so every time you incur damage while Cover is active whether by being hit directly or through the person who you covered taking damage, you regen MP. There is no other way to obtain this effect. The Gallant Surcoat also has a higher base Defense value than a Cobalt Cuirass."

    gld/pld has trait in wich outmaneuver gives MP as well as tp in acordance to damage taken. Take some time to further learn the job you wish to comment on, just a sugestion. oh and you can very easly add a meteria or two or hell even buy one with double stacked def on it for realativly cheap that would beat the Gallant Surcoat.


    "Gallant Gauntlets give Enhanced Holy Succor, which is a 10% increase to the amount of HP it heals. Considering this skill is primarily meant to be used to heal party members, a greater heal value to that extent is invaluable. Healing others for more also means you heal more due to the 50% effect. The only thing I can see replacing this is the Block Rate materia coming in 1.22. Depending on how potent the effect turns out to be at endgame level, double melding those onto Sentinel Gauntlets may become the best option."

    Healing magic potency and mind can esentially do the same thing, and you still get higher def, vit and hp stats on cobalt +1 >sentinal > NQ cobalt. I would have to disagree that the main purpose of holly succor is for healing party members, its simply a perk that makes it better then other self heals like second wind or blood bath. only down side to it is its mp cost and cast time :/

    "Gallant Cuisses have Enhanced Divine Veil, which very noticeably increases the amount of HP healed per tick from the Divine Regen that it gives off. This is the only way to increase how much HP Divine Regen heals."

    meh, regen ability on devine veil, while nice, is not better then having higher vit, def, and hp, plus the ability to add more stats to that via materia.... Simply put that buff dose not make up for the lack of stat boosts you can get with crafted gear.

    "Gallant Coronet has more Healing Magic Potency than a perfect tier IV materia and is thus desirable when coupled with it's other stats. Ultimately no big deal."

    I can agree with this to an extent. either cobalt+1 or sentinal celata with double/triple stacked healing magice potency would blow the crown outa the watter honestly the +def and a teir 4 mind materia from hq cobalt celata would be perferable over the crown.

    "Gallant Sollerets can be replaced, and often are, by melded Sentinel Sabatons. Otherwise the Gallant Sollerets do provide extra Block Rate. Ultimately no big deal. The Sentinel Sollerets have a higher enmity effect on them as well so overall probably better in slot."

    actually I am now using some new sabatons, green name, cant remeber off the top my head. but with new materia I will go back to HQ cobalt.

    "So just throwing out there that cobalt gear melded beats AF outright is silly and misguided. You also seem to emphasize Defense so much. I posted a link to some thorough testing earlier in this thread. I welcome everyone to check it out and decide for themselves how much they wish to weigh extra defense against other potential benefits. Just keep in mind endgame bosses tend to be about 10 levels above 50 so check the dLvl based graphs carefully."

    1) everything I equip , I test and parse several times, im kinda ocd about tanking. Everysingle time I increase vit or def, damage taken gose down, wiether it be Chimera, Ifrit, Princess, W/E .

    2) the reason I put emphasize on def is because it works. No matter what the boss is, the largest number of damage taken always, ALWAYS comes for physical damage or normal attacks. and sense there is no stat in wich to stack to reduce all magic damage the only thing a tank can controll right now is how well he can deflect the normal attacks, wich again, is still the most damage taken on any boss atm
    (0)
    Last edited by Aceofspades; 04-20-2012 at 06:23 AM.

  8. #18
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    [QUOTE ] [/QUOTE ]

    You can have this... Man that's hard to read like that.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  9. #19
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Honestly Aceofspades.. I'm not gonna even bother with you anymore lol. You have your experiences, I have mine. Don't be so naive as to think you're the only one parsing and testing. i just linked people to in detail Defense and VIT testing so people can make up their own minds.

    However, as a parting note let me clarify that I mentioned the enhanced cover as another tool to regain mp alongside outmaneuver.

    Also before you go and try to tell someone to learn to play a job or w/e, first make sure you've got the experience to back it up. You haven't even cleared Cutter's Cry or Aurum Vale and you expect me to take you seriously talking about Chimera and Princess. I'm not even gonna bother pointing out the incorrect tidbits of information you're spewing out this time, because if your behavior on my thread is any measure of your conduct, you'll just disregard my pointing out your glaring holes and go on like a broken record anyway thinking you're sharing facts.
    (5)

  10. #20
    Player
    Maikal's Avatar
    Join Date
    Feb 2012
    Location
    Da Block (Grid)
    Posts
    78
    Character
    Van Yves
    World
    Hyperion
    Main Class
    Rogue Lv 90
    This thread should be stickied. It's the only useful, informative thread I've seen in the PLD topic so far! Thanks for the great info!
    (0)

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