Quote Originally Posted by LilimoLimomo View Post
Unfortunately, 200 macro slots isn't enough to make all of the quality-of-life macros I use for my combat classes...and that was during Endwalker, before we got 2 new combat classes. I wish they'd give us more slots.

(For those that don't know, while macros do in some ways behave differently than standard buttons, they work just fine for combat. It's kind of like comparing a truck to a minivan; both can do some things that the other can't, and which you use comes down to what your subjective preferences are. The biggest issue is that the macro system is unintuitive and not explained in the game, which has resulted in a lot misunderstandings that have lead to the spread of misinformation, despite good intentions.)
The reason not to macro combat is precisely because it locks you into the macro. This might be desirable for a DPS, but is absolute disaster for tanking and healing. The only macro every healer needs is the "raise target, then every party member" Because without it you have to try and pick out the KO'd party member and you might stomp on another healer doing the same. So if you do this, it will just raise the next KO'd party member.

That said, I don't really see why they have the macro's setup the way they do, they should be at per-job level like with #1 and #2 hotbar.