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  1. #11
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,274
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Not sure what OP's definition of simple is but I'm guessing this is referring to like SMN/RPR/DNC. Low-paced, straightforward rotations with less points of failure. Like what others have said I think it's good for each role to have a job like that, an entire role being inaccessible would be a problem, but I just don't want every job to be that way.

    I tend to run through several different jobs when running roulettes for tomestones/second chance points and I really enjoy the variety. I like using the current SMN and I was terrible at ShB SMN, but I still really miss the latter and wish we had both somehow. There's clearly jobs that aren't catered to me and that's fine. I'd rather the devs not make major changes and risk alienating the folks it's made for.
    (2)

  2. #12
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Simple and braindead are two different things. For example, I find Dancer simple but extremely fun, while the healing jobs are braindead boring AF.
    (7)

  3. #13
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    The problem is that there's almost only simple to medium jobs left. The entire healer role plays the exact braindead 11111 playstyle, every tank burst except GNB is just WAR's Fell Cleave unga-bunga in disguise (and GNB is hardly complicated either). For casters RDM was supposed to be the simple easy caster-lite job, then they just made SMN into a glorified physical ranged with none of the complexity. And mind you physical ranged does not have a lot of complexity to begin with - And you'd think it would when they don't have to worry about movement downtime. As for melee, DRG, which used to be considered a good middle of the road entry point, is now considered only below Ninja in complexity (and it's not that DRG suddenly became complex).

    You really only have Ninja and Black Mage left if you want to play a "complicated" job (and it seems they are trying to kill any kind of rotational wiggle-room for BLM, something that won't make it even easier to play but definitely simpler and less expressive, forcing you to stick to a strict unchanging rotation no matter what, even if fight mechanics make it more intuitive to adjust your number of Fire IV casts from time to time).

    So no, liking simple jobs isn't bad. Asking that every job should cater to you would be, rather than having a gradient of complexity you can enjoy regardless of what kind of player you are. Or what kind of day you might be having. Unfortunately right now the game skews hard one way and is trending only further.
    (5)
    Last edited by ThorneDynasty; 06-28-2024 at 12:12 AM.

  4. #14
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    @OP: yes. i try not to play things with the expressed purpose of boring myself, since there's a lot of other games fighting for what free time and money I've got.
    (1)
    Picked up healer (SCH) back in heavensward, fell in love, mained it.
    Don't play healer.
    It's built by people who don't play it for people who don't want to play it, in a game designed not to need it at all.
    There's nothing there for you, and the devs will remove whatever you might like to fit in more redundant healing and nothing to do when healing isn't required (party not standing in orange puddles, fights being scripted that a single OGCD will do the job), so you'll just press glare/broil/dosis for all of every fight, from level 1-100, forever.

  5. #15
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    541
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dzian View Post
    Simple jobs is absolutely fine.

    The problem is when you combine simple jobs with simple content. And simple mechanics..

    There's no engagement. Every job has a strict rotation you could essentially macro the whole thing if the devs didn't intentionally cripple the macro system. Every encounter heavily scripted and because brainless. And every system that added some depth to the game has been butchered and removed to the point that dps is literally everything.

    Simple jobs would be fine if it wasn't combined with simple everything else... (as long as it didn't mean simple jobs were miles behind more complex jobs)
    This is the essence of the problem...I don't mind a semi actiony playstyle of simple classes....I despise that all the classes are more and more just feeling like reskins and the content doubly so...
    (3)

  6. #16
    Player
    Magikazam's Avatar
    Join Date
    May 2022
    Posts
    368
    Character
    Omori Oatmeal
    World
    Malboro
    Main Class
    Summoner Lv 91
    Quote Originally Posted by ThorneDynasty View Post
    The problem is that there's almost only simple to medium jobs left. The entire healer role plays the exact braindead 11111 playstyle, every tank burst except GNB is just WAR's Fell Cleave unga-bunga in disguise (and GNB is hardly complicated either). For casters RDM was supposed to be the simple easy caster-lite job, then they just made SMN into a glorified physical ranged with none of the complexity. And mind you physical ranged does not have a lot of complexity to begin with - And you'd think it would when they don't have to worry about movement downtime. As for melee, DRG, which used to be considered a good middle of the road entry point, is now considered only below Ninja in complexity (and it's not that DRG suddenly became complex).

    You really only have Ninja and Black Mage left if you want to play a "complicated" job (and it seems they are trying to kill any kind of rotational wiggle-room for BLM, something that won't make it even easier to play but definitely simpler and less expressive, forcing you to stick to a strict unchanging rotation no matter what, even if fight mechanics make it more intuitive to adjust your number of Fire IV casts from time to time).

    So no, liking simple jobs isn't bad. Asking that every job should cater to you would be, rather than having a gradient of complexity you can enjoy regardless of what kind of player you are. Or what kind of day you might be having. Unfortunately right now the game skews hard one way and is trending only further.
    This.

    Right now the problem is that on top of having extremly simple job (hi SMN) most class fall under the ''simple'' side of complexity. It not that we hate simple job, but that they often just changed job we loved to make them simple and now it hard to find a good job unless you enjoy one side of the spectrum. There BLM and NIN being complex, will the rest are simple and there not much in-between those two.
    (2)

  7. #17
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,977
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I wouldnt have a problem with SMN if it kept this level of accessibility but also offered more depth and things to play with on top of it. Almost every job in the game is as approachable as SMN or close to it by just pressing buttons in succession, which is also what SMN does, but SMN however doesn't offer more things to do than to just press the same buttons again and again.

    When I read enjoying simple jobs, what I truly read is "I enjoy reaching the skill ceiling of the job because it's literally on top of its skill floor". No expansion before EW has stopped very casual players to just take on the jobs they wanted and play with them perfectly fine in any casual content whatsoever even though we had no EW SMN back then.
    (5)

  8. #18
    Player
    Curemefi's Avatar
    Join Date
    Jul 2022
    Posts
    12
    Character
    Don Le
    World
    Kujata
    Main Class
    Summoner Lv 90
    The "Action Change" option is extremely good choice. It can satisfy people who want challenging inputs and people who wants satisfaction from simpler inputs. There are games that give player "input option" and they succeeded in doing so. I believe that FFXIV is going in right direction with "Action Change" feature and it should be expanded to more skills and abilities.
    (0)

  9. #19
    Player
    Selvokaz's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    310
    Character
    Reiya Rahamos
    World
    Ultros
    Main Class
    Astrologian Lv 100
    here's the thing, i enjoy simplar jobs, but whats simple to me might not be simple to someone else, I think Red Mage and Dark Knight are simple jobs, it's easy to figure out how to work all their abilities into a combat situation, however jobs like Black Mage and Gun Breaker seem overly complicated, there will be times where you wont even think to use certain buttons in those jobs and that's weird to me,

    Right now in Dawntrail Ninja is the perfect balance of complexity and simplicity, you can play it in a simple way and still be effective and helpful to the party, or you can make it complex and work in every ability and get your own form of satisfaction doing it while, still benefiting the party, you have to actively suck to play ninja bad.

    People keep saying Black mages skill ceiling has been lowered, listen I barely remember half the abilities they get let alone want to do the finger gymnastics to play it "good" by other peoples standards, f-that.
    (1)

  10. 08-05-2024 02:34 PM
    Reason
    nvm probably was a dumb thought in hindsight

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