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  1. #11
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Without damage the utility is so infrequent it is more vestigial than shield bash (which is at least useful in deep dungeons). I hope you remember when the knockback is in the fight so you can move your hand over to 0 where it’ll live with the other trash skills like repose.
    (1)

  2. #12
    Player
    Keldion's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Keldion Duskwander
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Collin_Sky View Post
    I'd rather they just removed the damage from WAR and PLD's gap closers also.

    Spamming utility skills for damage is terrible. They were smart enough to remove the damage from interrupts and stuns, do it for all gap closers.
    The playerbase will otherwise twist itself into pretzels over the most minor of DPS gains. I'm in favor.
    (0)

  3. #13
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Collin_Sky View Post
    They were smart enough to remove the damage from interrupts and stuns, do it for all gap closers.
    And now we never use them anymore. 10/10 game design.
    You are the kind of people they design this game for.
    (7)

  4. #14
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    On the bright side i could save gap closer for knock back mechanic without worrying about missing raid buff now.
    (0)

  5. #15
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by The_User View Post
    On the bright side i could save gap closer for knock back mechanic without worrying about missing raid buff now.
    Allow me to introduce you to arms length.
    (2)

  6. #16
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Another arms length is welcome.
    (0)

  7. #17
    Player
    Ruvycontria's Avatar
    Join Date
    Jun 2024
    Posts
    16
    Character
    Frute Chaimberlin
    World
    Zalera
    Main Class
    Marauder Lv 29
    Most of all, actually, I dislike that slow sliding animation.
    I'd rather use Rough Divide with 0 damage.
    (2)

  8. #18
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    It just sucks on both tanks... at least keep the old animation, DK lost more then enough and GNB really doesnt need to follow that trend...
    (7)

  9. #19
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,973
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kuroka View Post
    It just sucks on both tanks... at least keep the old animation, DK lost more then enough and GNB really doesnt need to follow that trend...
    Its tank design what do you expect all they do is take things away slowly and call it a "update"
    (2)

  10. #20
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rithy255 View Post
    Its tank design what do you expect all they do is take things away slowly and call it a "update"
    All they have to do is sprinkle some glitters over it and make it flashy. This community would eat horse shit as long as it's glittery.
    (6)

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