



Good to know. The very nahuatl naming scheme is very misleading since nahuatl is, after all, very much mesoamerican, and not indochinese.Don't spread misinformation. Rak'tika was inspired by ruins in Cambodia and Angkor Wat. For example Koh Ker resembles the pyramids we saw in game. It had nothing to do with America even if it seems like it did.
"The designers drew inspiration from everywhere including different types of textures found on the ground. The Ronkan ruins of the Rak’tika Greatwood were inspired by Angkor Wat in Cambodia and other ruins. For example. Lastly, Kholusia’s design is based on a real-life coast in the UK called The Seven Sisters."
https://www.siliconera.com/final-fan...hadowbringers/



The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.
In what ways?
I felt thavnair was a very poor imitation of india/indian culture. If that's the level they're going for with south america it'll just be south american in name only with a few obscure landmarks that amount to nothing important in the game. Nothing india-related amounted to anything meaningful in thavnair.
But maybe south america gets the othard treatment where the culture there was actually a key component to stormblood. I doubt it though. It'll most likely all amount to "mamool ja this and that" with some offhand reference to mountain people.
PS. They won't wait to quickly switch us from the south america areas to the cyberpunk area early on. That's the area that will get a lot of lore, screen time, and overall development.
tbh with you I always think the venu bird people are based around native americans I mean they talk in a similar fashion with totems

That’s because Culutural appropriation is a concept conceived of in the US. In most of Asia what we would view as problematic appropriation is viewed as APPRECIATING and EMBRACING their culture. In fact in China you can become “Han” by fully immersing and embracing their culture and lifestyle even if you are not racially Chinese.Re: Controversial Wear (Native Headress, etc)
Unfortunately here in Japan there are a lot of X archetype wears Y costume. Most often seen with things like Ninjas, Knights or Pirates in anime. Or more closely to how “holy religions” almost always wear pseudo Christian nun/priest attire. Often the costume itself isn’t really associated with anything beyond this archetype, neglecting culture/values/significance of whatever the costume in question is.
For the “costume” of Native American dress, your average Japanese person doesn’t really think anything beyond “it’s just a thing that people who like being in the wild wear”. So, fantasy RPGs with a “Ranger”, “druid” or other similar nature-based identity will often wear something that screams Native American.
The anime/manga Goblin Slayer is a good example of this:
The Lizardman Priest in Goblin Slayer wears Native American inspired gear. Though arguably more generic/less controversial.
The Dwarven Shamen is from general Japanese monks including Yamabushi (a mountain monk, essentially clothing like a Tengu)
The human priest is essentially a nun.
Etc etc.
Does it make it right? No, no..not at all. Just giving context on the why you can expect to see this, and see the Japanese side not really “getting” or “seeing” the problem until it’s pointed out strongly.


Yeeaaaah nah; The Japanese get pretty upset when stuff from Japan is explained or used incorrectly.That’s because Culutural appropriation is a concept conceived of in the US. In most of Asia what we would view as problematic appropriation is viewed as APPRECIATING and EMBRACING their culture. In fact in China you can become “Han” by fully immersing and embracing their culture and lifestyle even if you are not racially Chinese.
Like the pajama “kimono” from whatever brand. The Sekigahara riflemen are pretty pissed off at Ubisoft as we speak over Assassins Creed.
I remember the Koreans getting pretty mad at the Chinese during that Olympics over wearing what (they said) was traditional Korean attire.
Everybody does it, but nobody seems to really care until it’s their stuff being copied.
Most cultures/companies just don’t think to check in the first place because they run on assumptions.
Last edited by kaynide; 06-26-2024 at 08:31 AM.
LA HEE area is maya for sure

I think the biggest issue here, as with the New World garb, is simple cultural oversensivity while completely failing to consider the initial motivations for implementation in the first place. People forget that there are actually aspects of their culture that are actually REALLY beautiful to others. A Chinese dress. An Indian ceremonial headdress. That sexy dancing salsa dress that’s usually red and twirls during some passionate dancing. Pyramids, shrines, temples. The list goes on.
Do SE artists draw inspiration from these things? Yes. Because they’re exotic. Because they’re off the beaten path. Elements that are refreshingly exciting in themselves, imaginative because we don’t get to see em everyday, and they’re interwoven into rpgic aspects to make the journey more believable, yet equally fanciful. So individual who IMMEDIATELY go in the polar opposite direction and say “How DARE you insensitivity drag aspects of my culture in here without proper respect!”. . .I fear. . .are missing the sentiment behind doing such in the first place. It’s not ment to be rude, it’s . . .actually pretty wonderful.
‘He who has no expectations will never be disappointed.’
thaaaaaaaaanks! i was about to put the same ! seems some here dont know anything outside their own continent , i almost immediately noticed the architecture being very similar to SEA , the ruins from Cambodia being the ones that resemble almost to a perfect point to the ones in Bunny LandDon't spread misinformation. Rak'tika was inspired by ruins in Cambodia and Angkor Wat. For example Koh Ker resembles the pyramids we saw in game. It had nothing to do with America even if it seems like it did.
"The designers drew inspiration from everywhere including different types of textures found on the ground. The Ronkan ruins of the Rak’tika Greatwood were inspired by Angkor Wat in Cambodia and other ruins. For example. Lastly, Kholusia’s design is based on a real-life coast in the UK called The Seven Sisters."
https://www.siliconera.com/final-fan...hadowbringers/
why is WoW living rent free inside your heads?
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