Quote Originally Posted by Grivvaint View Post
My other prediction is that the game will end with Wuk Lamat and Koana co-ruling and Zoraal dead. Galool Ja Ja's titles being "Vow of Resolve" and "Vow of Reason" feels too pointed. Wuk Lamat is resolve personified and Koana seems to lean reason.
That's a good point I didn't think of and likely end result of the quest for the throne IMO.


Quote Originally Posted by Cleretic View Post
The most that the Ascians/Ancients get will be an off-handed mention that you wouldn't even notice without looking for it. Unless you're talking to someone who's primarily an Ascian/Ancient fan, in which case it'll sound like the single most important part of the story.
I'm not even an Ancient/Ascian fan and said for months that I wanted no Allagans, Ancients, Ascians, or Garleans but after seeing a sigil/glyph (that I'm still not unconvinced is the logo for Arcadion derived from an sigil of an unaccounted for Ascian) and the players being told to "remember the seats of the Convocation" when an interviewer asked Yoshi-P what to recall from the past for Dawntrail's MSQ I think they or the consequences of one's plans are bound to show up. Plus there's so far no anachronistically advanced civilizations in the world that the Ascians were not involved with.


My own personal takes on Solution Nine keep changing and at this point I think I'm just ready to be surprised rather than having my theories proved right/wrong but as for my admittedly tame predictions for everything else:
- Koana ends up on the throne with or without Wuk Lamat since he's the only reasonable one (from what we've seen). If it's as Grivvaint says then maybe the throne requires two heads/people and they both end up working together by the end.
- Erenville and maybe even his Viera tribe are some sort of protectors of the secrets of the continent.
- Zoraal is killed by the Niners invasion just after or just before the level 97 dungeon after it looks like he's about to claim the throne and the key is taken off his corpse.
- Zoraal is the "starter villain" of the expansion whom we chase through much of it before the Enigmatic Maiden steps in, who is sort of in a grey moral zone since her plan makes sense to us but we have to defeat her and she ends up getting redeemed by the end, her plan half-fulfilled and Solution Nine here to stay since it's the endgame hub.
- The Garleans/Ilsabard will get some sort of blink-and-you'll-miss-it update on what's going on over there.

- Pictomancer quest involves a story revolving around the Archon Relm and a Sharlayan historian putting the pieces together.
- Viper quest involves going place to place in Eorzea with some Mamool Ja hunting down large game.