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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90

    Lets Talk Dark Knight

    Ok This is Kouji Geki im using my brother's profile cause it forces logout on mine. But to My point I wanna talk Dark Knight. How it will look, act, and feel. And if we could just get a little insight on what SE had in store for for Drk i could feel at ease. Because Drk is truly the job i am waiting for.

    What will Dark Knight be in this game?
    I find myself asking that cause it seems that most of the Abilities that Drk "should kinda" have are split for the most part 2-3 jobs, Mrd, Lnc, Thm. Bloodbath which is i knock off of the old Blood weapon (I know its really kinda not but Its an ability that fits under Drk.) Life Surge which in every game with Dark Knight or any variation of it has an ability to absorb damage done to a mob. Dread Spike, and Blood For Blood. The 3 job would have been Thm but they don't have the abilities anymore anyways. But if they give Drk elemental abilities and in this game then ill count Thm. And no i am not saying take the abilities away from those jobs so don't have heart attacks people.But what will Drk have that sets them apart from the Other DDs? Will it even be a DD or added to Tanks? What will they bring to the table?

    What weapons will they be able to use?
    I know this seems obvious but hear me out. Seeing that scythe falls under Botanist now i'm not sure we will be seeing that in our arsenal. I don't maybe SE will surprise us. I myself am a huge fan of Greatswords so i would like to see them use them. Though i have seen other weapons use by classic FF Drk. And wouldn't mind if Drk used sword and shield tbh.



    How will Dark Knight look?
    I am insanely jealous how Dragoon looks won't lie. So SE needs to put on their A game on Drk AF cause quite frankly, to not make Drk look like a sissy next to Drg. lets look at some other FF Drks. Cause Drk should look like the most intimidating Job out there.





    so i am noticing a pattern here....... you can't see their face! Drk Af i should not be seeing my character's pretty face! Only the slight glow of my eyes!

    What spells will they have?
    i mean besides the obvious drain and mp siphon and absorb attributes. Maybe like 11 and get Endark. Will they get Elemental Magic and will it actually be useful unlike it was in 11.

    Again with the way things are in this game i am afraid for Drk and don't want to relive the old 11 days where i'm sitting ther for 6-7 hours waiting for a pt that will never come because Loldrkislol. I'm not asking to be godly but it will need something to compete with Wars and Drgs dmg. Now i pick them cause they are the other 2 hander jobs. And SE really dropped the ball with paladin. So i am expecting the worst. All i want is Drk to be able to walk into a room and be like..........

    Sup Noobs!
    (9)

  2. #2
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    As long as I'm not locked out of Paladin because I'm a completionist and want Dark Knight as well, I don't mind. I'm sure they'll do fine with Dark Knight, just as I'm sure they'll eventually fix Paladin.
    (3)

  3. #3
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    As long as I'm not locked out of Paladin because I'm a completionist and want Dark Knight as well, I don't mind. I'm sure they'll do fine with Dark Knight, just as I'm sure they'll eventually fix Paladin.
    Amen.

    I know this seems obvious but hear me out. Seeing that scythe falls under Botanist now i'm not sure we will be seeing that in our arsenal. I don't maybe SE will surprise us. I myself am a huge fan of Greatswords so i would like to see them use them. Though i have seen other weapons use by classic FF Drk. And wouldn't mind if Drk used sword and shield tbh.
    I have been waiting for greatswords in XIV since the trailer was released. ;_; That greatsword looked so very nice and shiny. I was thinking only of greatswords and hack 'n slash action as I made my character.

    Greatswords! Also, I'm cool with swords and shields too. :x And yes, please make it look like Cecil. Please. I'll even pay for a third account if Dev Team lets me look like Cecil. '~' Or a fourth. I don't care if it sounds like bribery, I'm a hopeless DRK/PLD fanboy.
    (1)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    What weapons will they be able to use?
    I know this seems obvious but hear me out. Seeing that scythe falls under Botanist now i'm not sure we will be seeing that in our arsenal. I don't maybe SE will surprise us. I myself am a huge fan of Greatswords so i would like to see them use them. Though i have seen other weapons use by classic FF Drk. And wouldn't mind if Drk used sword and shield tbh.
    Harvesting scythes are used by Botanists. They're different from weapon Scythes, as such we could still see a scythe-wielding class/job.
    (0)

  5. #5
    Player
    Klive's Avatar
    Join Date
    Aug 2011
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    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    (17)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  6. #6
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Actually Klive i wouldnt be against a ball and chain for Drks its new and not a drastic new that would upset everyone. and could hhave decent multi hit and aoe ws that COULD keep up with warrior.


    Though i wont lie the sword staff would be god damn EPIC
    (0)

  7. #7
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    actully i a not gonna lie when you said sword staff and i thought about it.

    This....

    i jizzed
    (1)

  8. #8
    Player
    Ramsey's Avatar
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    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Also...

    Challenge Accepted.

    Only gave myself 15 minutes for this one, so apologies if it's a bit rough...

    As I have neither the time nor the spreadsheets to properly balance MP and TP costs, or any exact numbers for that matter, please use your imagination for the purposes of exact numbers.

    In addition, given the current system requirements for a class and a job to be paired 1:1, this includes a corresponding class, Ravager.



    Quote Originally Posted by Ramsey View Post

    Ravager
    大剣術士 (lit. "Greatswordsman")

    Ravagers are combatants who specialize in the use of two-handed swords. Their unparalleled offensive abilities allow them to easily overpower their foes at the cost of their own safety.


    Abilities

    Lv Ability Name
    Description

    1 Overwhelm
    Delivers a melee attack. Damage increased when executed from in front of the target.

    2 Spinning Slash
    Delivers a melee attack to enemies in range.

    4 Bonecrusher
    Greatly increases parry and counters the enemy's attack when an attack is parried. Effect fades upon parrying an attack or after a certain period of time elapses.

    6 Sanguine Blade
    Delivers a melee attack that absorbs HP.

    10 Cripple
    Delivers a melee attack. Chance to inflict paralyze when executed from behind the target.

    14 Bloody Strikes
    Grants an effect to auto-attacks that consumes HP to increase damage. Effect weakens as health decreases.

    18 Full Assault
    Delivers a melee attack at low accuracy.
    Combo Action: Overwhelm
    Combo Bonus: Increased accuracy.

    22 Shockwave
    Attacks targets in a cone before you.
    Combo Action: Spinning Slash
    Combo Bonus: Chance to inflict heavy.

    26 Infernal Blade
    Delivers a melee attack that damages MP. Chance to inflict silence when executed from the right or left of the target.

    30 Crush
    Delivers a melee attack. Chance to inflict stun when executed from behind the target.
    Combo Action: Cripple
    Combo Bonus: Increased chance of stun.

    34 Obsess
    Converts HP to TP.

    38 Rend
    Attacks targets in a cone before you. Chance to inflict a bleed effect when executed from behind the target.
    Combo Action: Shockwave
    Combo Bonus: Increased bleed damage.

    42 Slaughter
    Delivers a fourfold attack at low accuracy.
    Combo Action: Full Assault
    Combo Bonus: Increased damage.

    46 Glare
    Lowers target's critical evasion.

    50 Ground Strike
    Delivers a powerful melee attack to enemies in range.
    Combo Action: Full Assault
    Combo Bonus: Increased critical rate.


    Traits

    Lv Trait Name


    8 Enhanced Physical Attack Power

    12 Enhanced Parry

    16 Swift Bonecrusher

    20 Enhanced Physical Attack Power II

    24 Desperate Blows

    Increases damage as health decreases.

    28 Enhanced Sanguine Blade
    Grants sanguine blade a regen effect.

    32 Enhanced Critical Attack Power

    36 Enhanced Physical Attack Power III

    40 Swift Obsess


    44 Enhanced Physical Attack Power IV

    48 Enhanced Bonecrusher

    Bonecrusher now fades after two counters.




    Dark Knight
    暗黒騎士

    Dark Knights are powerful attackers who expand upon the Ravager's abilities with umbral magics. Sacrificing survivability in favor increased offensive capability, the Dark Knight is unparalleled in destruction.


    Abilities

    Lv Ability Name
    Description


    30 Souleater
    Sacrifices HP to deal umbral damage.

    35 Scourge
    Delivers a melee attack. Chance to inflict umbral damage to nearby enemies when executed from behind the target.

    40 Unholy Blade
    Converts your attacks into umbral attacks and grants an absorb-HP effect. Effect fades after a certain period of time elapses.

    45 Guillotine
    Delivers a melee attack at high accuracy.
    Combo Action: Sanguine Blade
    Combo Bonus: Increased critical rate.

    50 Blood Weapon
    Doubles the damage of your attacks and absorbs that damage as HP.
    * Can use abilities from: marauder/lancer

    See: Bloodbath, Blood for Blood, Berserk, alliteration unintentional.
    (4)
    Last edited by Ramsey; 04-19-2012 at 07:32 AM. Reason: Kanji Fail

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    once again it add to a certain intimidation that drk has, you should not be able to see their face.
    (0)

  10. #10
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Win. good sir. but also about that weapon..... if you just change the angles of the blade on the top and bottom.... you have A SWORD STAFFF WOOT WOOT!
    (0)

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