People enjoyed FFXI because there were actual rewards for doing something without much of a grind.
That Final Fantasy XI must have been from the mirror universe. It certainly was not from this one.
People enjoyed FFXI because there were actual rewards for doing something without much of a grind.
That Final Fantasy XI must have been from the mirror universe. It certainly was not from this one.
Drop rates on items in FFXI were almost always above 15%, closer to 30% with a decent amount of HNM drops. This is opposed to the 1-2% drop rate per chest in current dungeons in FFXIV. In FFXI if you did something (whether it be once a day or less often) it was very likely your LS would get a drop.
Maybe you're the one living in the mirror universe.
http://mercsxiv.enjin.com/home
In his defense.Drop rates on items in FFXI were almost always above 15%, closer to 30% with a decent amount of HNM drops. This is opposed to the 1-2% drop rate per chest in current dungeons in FFXIV. In FFXI if you did something (whether it be once a day or less often) it was very likely your LS would get a drop.
Maybe you're the one living in the mirror universe.
I been trying to get my Koga Chainmail for 5 years. I quit before I got one. Just one example I can think of.
Drop rates on items in FFXI were almost always above 15%, closer to 30% with a decent amount of HNM drops. This is opposed to the 1-2% drop rate per chest in current dungeons in FFXIV. In FFXI if you did something (whether it be once a day or less often) it was very likely your LS would get a drop.
Maybe you're the one living in the mirror universe.
Seriously?
o.o
Seriously.
http://wiki.ffxiclopedia.org/wiki/Nidhogg
http://wiki.ffxiclopedia.org/wiki/King_Behemoth
http://wiki.ffxiclopedia.org/wiki/Aspidochelone
^ Minimum 72 hours between pops. One pop per server.
http://wiki.ffxiclopedia.org/wiki/Proto-Omega
^ Minimum 144 hours to pop, if you farmed all four chips in one day with an LS of decent size, and then the 72 hour wait before you can re-enter Apollyon.
http://wiki.ffxiclopedia.org/wiki/Proto-Ultima
Minimum 216 hours to pop, if you farmed all three first-tier chips in one day, then the 72 hour wait to farm the tier two chips, then the 72 hour wait to farm the actual NM.
http://wiki.ffxiclopedia.org/wiki/Dynamis
Needs no explanation.
http://wiki.ffxiclopedia.org/wiki/Salvage
Requires explanation simply by virtue of how ridiculous it was.
http://wiki.ffxiclopedia.org/wiki/Citadel_Chelonian
Maximum one per day, two if you did not go the day before, which is, really, one per day. Also required 1,500 Assault points, which necessitated usage of two Assault tags, which necessitated not farming Nyzul. Or, if you were really good, one assault tag, which still means not farming Nyzul, because you only got one per day. Yay!
3.1% drop rate, same as what you're complaining about in XIV, only guess what? You can only go once per day, as opposed to however many you like.
http://wiki.ffxiclopedia.org/wiki/Skirmish_Pephredo
Same damn thing, except it was not even guaranteed to pop. My LS was 2/144 attempts, he popped on seven of those 144 runs.
http://wiki.ffxiclopedia.org/wiki/Qiqirn_Astrologer
Maximum two per run, once per day. 6.7%.
Going for any of these Salvage NMs meant not going for the others listed.
http://wiki.ffxiclopedia.org/wiki/Sarameya
Required farming several tens of thousands of zeni to pop, which required either (A. Coordinated LS effort, or (B. if you were trying to get one for your own, to get an item, turning in at maximum 1,500 Zeni once per game day (every one hour). You would be fortunate to complete one a week, rounding people up to kill it. Drop rate ~13%.
I could go on.
Please go on then. I'm fully aware of all spawn and re-entry timers, but it just seems to me like you listed a bunch of Salvage items. Salvage was one part of the game. My point is once you actually got to fight an NM or HNM or Proto-Omega or Proto-Ultima your LS would get a drop. Yes the farm would be a grind but at least you didn't have to farm the NM over and over and over making the NM ultimately boring to fight.Seriously?
o.o
Seriously.
http://wiki.ffxiclopedia.org/wiki/Nidhogg
http://wiki.ffxiclopedia.org/wiki/King_Behemoth
http://wiki.ffxiclopedia.org/wiki/Aspidochelone
^ Minimum 72 hours between pops. One pop per server.
http://wiki.ffxiclopedia.org/wiki/Proto-Omega
^ Minimum 144 hours to pop, if you farmed all four chips in one day with an LS of decent size, and then the 72 hour wait before you can re-enter Apollyon.
http://wiki.ffxiclopedia.org/wiki/Proto-Ultima
Minimum 216 hours to pop, if you farmed all three first-tier chips in one day, then the 72 hour wait to farm the tier two chips, then the 72 hour wait to farm the actual NM.
http://wiki.ffxiclopedia.org/wiki/Dynamis
Needs no explanation.
http://wiki.ffxiclopedia.org/wiki/Salvage
Requires explanation simply by virtue of how ridiculous it was.
http://wiki.ffxiclopedia.org/wiki/Citadel_Chelonian
Maximum one per day, two if you did not go the day before, which is, really, one per day. Also required 1,500 Assault points, which necessitated usage of two Assault tags, which necessitated not farming Nyzul. Or, if you were really good, one assault tag, which still means not farming Nyzul, because you only got one per day. Yay!
3.1% drop rate, same as what you're complaining about in XIV, only guess what? You can only go once per day, as opposed to however many you like.
http://wiki.ffxiclopedia.org/wiki/Skirmish_Pephredo
Same damn thing, except it was not even guaranteed to pop. My LS was 2/144 attempts, he popped on seven of those 144 runs.
http://wiki.ffxiclopedia.org/wiki/Qiqirn_Astrologer
Maximum two per run, once per day. 6.7%.
Going for any of these Salvage NMs meant not going for the others listed.
http://wiki.ffxiclopedia.org/wiki/Sarameya
Required farming several tens of thousands of zeni to pop, which required either (A. Coordinated LS effort, or (B. if you were trying to get one for your own, to get an item, turning in at maximum 1,500 Zeni once per game day (every one hour). You would be fortunate to complete one a week, rounding people up to kill it. Drop rate ~13%.
I could go on.
My point was that yes you had to farm pop items, but once you fought the actual NM SOMETHING would drop. It honestly seems like most people's argument for FFXI being grinding like FFXIV is now is "BLAH BLAH SALVAGE BLAH BLAH" I would take farm items to kill an NM that would drop something for the LS by the end of the week any day over grind 1 dungeon or 1 fight over and over.
Also you only listed the Kings there, the king HNM's were made so there would be actual rare items. The lesser HNMs would pop once a day and almost always drop something of use. So please, list something else that isn't Salvage to prove your point.
http://mercsxiv.enjin.com/home
That isn't really true. You could fight kirrin and only get a wind crystal(well I guess thats something....) and HNM's weren't implemented well either. Also no matter what you were bound to fight the same NM's over and over again due to members in your ls needing the same gear.Please go on then. I'm fully aware of all spawn and re-entry timers, but it just seems to me like you listed a bunch of Salvage items. Salvage was one part of the game. My point is once you actually got to fight an NM or HNM or Proto-Omega or Proto-Ultima your LS would get a drop. Yes the farm would be a grind but at least you didn't have to farm the NM over and over and over making the NM ultimately boring to fight.
My point was that yes you had to farm pop items, but once you fought the actual NM SOMETHING would drop. It honestly seems like most people's argument for FFXI being grinding like FFXIV is now is "BLAH BLAH SALVAGE BLAH BLAH" I would take farm items to kill an NM that would drop something for the LS by the end of the week any day over grind 1 dungeon or 1 fight over and over.
Also you only listed the Kings there, the king HNM's were made so there would be actual rare items. The lesser HNMs would pop once a day and almost always drop something of use. So please, list something else that isn't Salvage to prove your point.
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