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  1. #1
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Kaeko View Post
    Shameless plug, but here's a video of us running a 5 chest DH run with 4 players.

    http://www.youtube.com/watch?v=0H-vgjk0saE

    We heavily abuse WHM in the run, but it has nothing to do with the job's healing capabilities. Due to the near-broken strength of Regen, you can basically play WHM as a full time nuker that Regen's every 45 seconds in non-boss situations. It's easily the most broken job in 1.21. I personally go with 5 WHM builds right now...

    Max Healing Potency only - bosses with consistent wipe moves (e.g. Coincounter 100tonz)
    Max HP and Healing Potency mix - most bosses
    Max Enhancing / DEF / VIT - large numbers of trash mobs (instances, strongholds) - also my default gear
    Max MATK / Enhancing combo - trash mobs with heavy emphasis on damage dealing
    Max MATK only - Limited use, but can be devastating if using a planned Holy strategy (start 18:10 in the video to see an example of this)

    For those that play XI, WHM is much more similar to SCH than the XI WHM. Your nuking capabilities are much better in XIV. Gear swapping is a royal pain in the current XIV, but if you macro, it should only take max 10 seconds to get your gear swapped. WHM is the most versatile job right now - best healer, very capable to sometimes best magic DD, and above average at survivability if built right. You want to be able to use multiple gear sets to augment the job's innate versatility.
    Maybe OP could answer this to some degree too, but what gear do you use for this? I've been trying to come up with a decent set for max regen/high stoneskin without sacrificing too much, and all I can come up with is some high powered VIT melds on either pants or body(though I'd hate to lose that enhances cure). I'm just wondering if maybe DL hands (pants too?) is enough to cap regen and get VIT to a nice level. If I'm remembering right, the hands would bring me to ~425 enhancing magic - so I'm just curious how you squeeze out that last little bit. As I see it right now I'd have to make a lot of sacrifices to healing magic potency to get this (guessing that's why you say you use it mostly for trash mobs).

    Regen is just so insanely good compared to cure I see more benefit buffing enhancing than I do healing. Particularly when running with another whm where 2x cure ends up being perfectly fine for most things, and I rarely use Cura unless I see low yellow (usually the other whm is doing cura so I like to get in that faster cure for safety).
    (1)

  2. #2
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Phobos View Post
    Maybe OP could answer this to some degree too, but what gear do you use for this? I've been trying to come up with a decent set for max regen/high stoneskin without sacrificing too much, and all I can come up with is some high powered VIT melds on either pants or body(though I'd hate to lose that enhances cure). I'm just wondering if maybe DL hands (pants too?) is enough to cap regen and get VIT to a nice level. If I'm remembering right, the hands would bring me to ~425 enhancing magic - so I'm just curious how you squeeze out that last little bit. As I see it right now I'd have to make a lot of sacrifices to healing magic potency to get this (guessing that's why you say you use it mostly for trash mobs).

    Regen is just so insanely good compared to cure I see more benefit buffing enhancing than I do healing. Particularly when running with another whm where 2x cure ends up being perfectly fine for most things, and I rarely use Cura unless I see low yellow (usually the other whm is doing cura so I like to get in that faster cure for safety).
    My gear is listed in one of my replies here, like I said I have 422 Enhancing Magic normally. If I were to wear an Amber Ring +1 I could push it up to 426-427, But not up to 438 quite yet. To be perfectly honest, it's not worth sacrificing the other stuff you get in those slots in order to get your enhancing that high, especially with Enhancing Magic materia on the horizon. If that materia follows the same value pattern as Healing Magic Potency materia, it'll be stupidly easy to get over 438; hell, with my current gear a single slot minimum value tier 4 (+16) would get me there exactly.
    (1)

  3. #3
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    Quote Originally Posted by Sol_Aureus View Post
    My gear is listed in one of my replies here, like I said I have 422 Enhancing Magic normally. If I were to wear an Amber Ring +1 I could push it up to 426-427, But not up to 438 quite yet. To be perfectly honest, it's not worth sacrificing the other stuff you get in those slots in order to get your enhancing that high, especially with Enhancing Magic materia on the horizon. If that materia follows the same value pattern as Healing Magic Potency materia, it'll be stupidly easy to get over 438; hell, with my current gear a single slot minimum value tier 4 (+16) would get me there exactly.
    I suppose you're right. Waiting will probably be the best option here... more effective and takes up less slots.

    Silly that they still have these hard caps on abilities... That's going to make the new materia rather useless aside from a single meld to get Regen capped. I guess at least Protect and Stoneskin don't have an easily attainable cap
    (0)

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