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  1. #1
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,100
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Paladin Lv 100
    A point of note rather than anything else, but it is interesting to read this thread and then read the 'Tales from the Duty Finder' threads both here and on the various social media platforms.

    - On one hand you have this thread, where good points are being made amongst the bickering.
    - On the other hand you have the various aforementioned 'Tales from the Duty Finder' threads with posts describing experiences of Healers who clearly struggled with the role - a quick look on Reddit brings up a current (at the time of this post) thread about a run of 'The Dead Ends' where the Sage in the OP's instance wasn't using dyskrasia, phlegma or pneuma (and as a side note the Reaper didn't use Enshroud at all, so it isn't just Healers).

    I mean, I do understand where those who support this strike are coming from - but there does seem to be a vast amount of territory that lies between the extremes of 'Healers are not Necessary' and the demonstrable difficulty some players (who're not here voicing their opinions) have playing Healer jobs.
    (8)

  2. #2
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Carin-Eri View Post
    A point of note rather than anything else, but it is interesting to read this thread and then read the 'Tales from the Duty Finder' threads both here and on the various social media platforms.

    - On one hand you have this thread, where good points are being made amongst the bickering.
    - On the other hand you have the various aforementioned 'Tales from the Duty Finder' threads with posts describing experiences of Healers who clearly struggled with the role - a quick look on Reddit brings up a current (at the time of this post) thread about a run of 'The Dead Ends' where the Sage in the OP's instance wasn't using dyskrasia, phlegma or pneuma (and as a side note the Reaper didn't use Enshroud at all, so it isn't just Healers).

    I mean, I do understand where those who support this strike are coming from - but there does seem to be a vast amount of territory that lies between the extremes of 'Healers are not Necessary' and the demonstrable difficulty some players (who're not here voicing their opinions) have playing Healer jobs.
    Sure there exists a vastness between reaching the final destination and starting out...but there should be the tools there to get you to the final destination and the tools there once you reach it. Healers don't have that...in any regard...Once a healer understands their job at its core, they realize healing holds very little responsibility...where they are only left with their lackluster one dps button...no extra bells or whistles, no extra rotation, nothing.

    As per your example, you can have the tools needed, and not know how to use them yet (as with your example with the RPR), and yet still clear the content. That's what healers should also have...where healing is expanded in higher expansions so you creep into learning the role while also having a more fun varying down time after figuring out how your role can be spread out.
    (8)
    Last edited by Katish; 06-21-2024 at 06:34 PM.
    #FFXIVHEALERSTRIKE
    1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
    2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
    3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
    4: Pure & Shield means nothing and having any combination of the two is just overkill.

  3. #3
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,028
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Carin-Eri View Post
    A point of note rather than anything else, but it is interesting to read this thread and then read the 'Tales from the Duty Finder' threads both here and on the various social media platforms.

    - On one hand you have this thread, where good points are being made amongst the bickering.
    - On the other hand you have the various aforementioned 'Tales from the Duty Finder' threads with posts describing experiences of Healers who clearly struggled with the role - a quick look on Reddit brings up a thread about a run of 'The Dead Ends' where the Sage in the OP's instance wasn't using dyskrasia, phlegma or pneuma (and as a side note the Reaper didn't use Enshroud at all, so it isn't just Healers).

    I mean, I do understand where those who support this strike are coming from - but there does seem to be a vast amount of territory that lies between the extremes of 'Healers are not Necessary' and the demonstrable difficulty some players (who're not here voicing their opinions) have playing Healer jobs.
    I think this is why we need casual content to be designed in a way that makes healers necessary but not too difficult (e.g. by frequent low-level damage that, if untreated, adds up and exceeds the non-healers self-heals/mit, but can easily be patched up. As a result it woud require you to use more healing instead of your sinlge button damage spell) and perhaps add some casual-specific safety nets into normal mode content (I keep on harping on variant-dungeon style resses but there can be other things too of course) instead of trying to engineer the safety into the kit itself by making it as easy as possible.

    Alternatively if that is not possible I still think a better DPS rotation can be a good compromise. Like this the difficulty could stay as is and healers that are still learning/struggling could clear it as they do now, but seasoned healers would at least get more to do than spamming 1.

    Imo the game also doesn't do a good job at communication due to its lack of proper tutorials.
    If you have a complex kit then it should still be possible to run casual content in a way that doesn't require you to use it optimally at all to clear it.
    If this was communicated properly in the game or if it was "common knowledge" in the community (bc I think for many who don't engage in FF14 social media it might not be) then complex kit designs might feel less overwhelming and anxiety-inducing to casual players. They could be assured that they don't need to use of all of it.
    (5)
    Last edited by Loggos; 06-21-2024 at 06:35 PM.