It's a satirical post but do you really think everyone wants complex input strings in a video game? Look at how popular games like elden ring are and most people only use R1 to attack.
Believe it or not, a lot of people prefer to focus on the encounter and don't like their rotation to be extremely demanding. Look at how popular WoW is. The rotations in that game are way simpler and way more freeform than anything in FFXIV. Look at the popularity of classic WoW. Mages literally only cast one spell(frostbolt) for the majority of content.
I'm starting to think that a lot of people complaining just don't enjoy the game they play. It's weird too because you want every single job to pander to your own preferences. Do you think the experience of people who prefer more simplistic job design don't deserve consideration? Your main job is reaper and you're complaining about a lack of complexity. Why not try maining black mage? Why not play pictomancer when it comes out? Why not ninja? Why the simplest melee job in the game?
"It's hard for me to think their MO is anything but trolling."Hikari i never labeled you as Troll.
At best i called you a contrarian.
So you yourself gave you that Label.
Yes i could optimze more but that will hardly change that Dragoon lost the interlocking part of its kit or gives back Astrologians Individual Card buffs.
It also doesnt change diverse other problems of the current design, which peak is probably the current version of Summoner. Which gets a lot of hate from both sides of the globe.
"I’d like to think the fact we have such trolls in my dumpster fire of a thread just means we’ve actually highlighted a real issue."
I'm not a contrarian though I just enjoy the current direction of the game design. I disagree with what is being posted on the forums, but that doesn't make me a contrarian.
Dragoon lost a clunky mechanic that felt bad to manage and made the dungeon experience horrible. Smn is arguably the only option available for people who want simple job design in this entire game. I think it is good for more options to open up for people who don't want complexity. If you want complexity, there are plenty of jobs and one more coming in around a week. This game has WAY more options available for people who want complex job design than it does for people who want simple job design.
Last edited by HikariKurosawa; 06-21-2024 at 05:26 AM.
Why not actually make a job to fill that niche, instead of lobotomizing one that already exists?
Also I have no idea why you think me playing Reaper is a gotcha, I like the aesthetic. That's all.
Last edited by Flana; 06-22-2024 at 08:39 AM. Reason: Corrected statement
You made it clear yourself. You like the aesthetic of reaper. That's why you play it. Casuals who want a stress free job shouldn't be pigeon holed into playing smn or whatever other simple job there is if we're talking about a hypothetical where a small fraction of the jobs are made simple so the rest can be complex. People of all skill levels and dedication should feel free to play the job they want to play and they should feel like they are able to do a good job with it.
This is why I commend the dev team, because they are shifting the difficulty to content and enabling more people to enjoy more jobs at all levels of skill. The people who want difficult content should celebrate it too, because all content is made with a target overall difficulty that is in consideration of the balance between job difficulty and encounter difficulty. Easier jobs means they can make harder content while still meeting the same target overall difficulty. There is a chemistry to it, and regardless of what the most hardcore players want, the devs are going to make content at this level of difficulty because they know what they are doing. So if you really want hard content, you should want for simpler job design. This is how you get harder dungeons, harder raids, harder everything.
Think of it like budget, you have 100 dollars to spend on the content regardless, if less of that budget is spent on job difficulty, you get more difficulty from the encounters. More spent on job difficulty = less spent on encounter difficulty. Whether you like it or not, the devs know how much "budget" they want to put into the content. You're not going to get both harder content and harder jobs. They are selling a product after all and know how it works as a successful business model.
I think a big problem is, most people posting on this forum don't view the game as a business and it results in some pretty far fetched perspectives that are never going to be applicable in reality. This is what we are working with, best to keep it real with you.
You're trying really hard to dodge the actual argument made, and its hilariously obvious. The argument about it being a business is pure nonsense, because they are already committed to adding new jobs every expansion. So I'll ask, again, why not just make new jobs to fit this so called niche of players that only want the most braindead of job design? Pictomancer could have been a 3 button snoozefest. Viper could have been a 3 button snoozefest. They did not have to lobotomize a job that already existed and utterly destroying its archetype to satisfy that niche when they are already designing new jobs.
New jobs, by the way, that still haven't filled the niche that Summoner used to fill. Want a DoT job? Get out, you're not welcome here. Want a pet job? Just wait for a limited job thats banned from doing anything relevant or evergreen. Wow what a great business decision. Truly what we should all be learning from.
Dots have always been the most unpopular thing in mmos and the majority dislike them. We have bard, we don't need anymore timer management based jobs. Music is all about timing anyway makes sense that bard is the one to manage timers.You're trying really hard to dodge the actual argument made, and its hilariously obvious. The argument about it being a business is pure nonsense, because they are already committed to adding new jobs every expansion. So I'll ask, again, why not just make new jobs to fit this so called niche of players that only want the most braindead of job design? Pictomancer could have been a 3 button snoozefest. Viper could have been a 3 button snoozefest. They did not have to lobotomize a job that already existed and utterly destroying its archetype to satisfy that niche when they are already designing new jobs.
New jobs, by the way, that still haven't filled the niche that Summoner used to fill. Want a DoT job? Get out, you're not welcome here. Want a pet job? Just wait for a limited job thats banned from doing anything relevant or evergreen. Wow what a great business decision. Truly what we should all be learning from.
There's no reason for any job to be TOO simple. There is a huge reason to make nearly every job simple enough. They are 100% aiming for a "goldilocks" level of job difficulty so that everyone is free to pick their own fantasy.
If you want hard content, PLAY HARD CONTENT. It's that simple. If you want something different, PLAY A DIFFERENT GAME. It's clear what the devs are doing and it's not going to change the way you want it to. You can "snip" my argument and ignore every point I've made as much as you want, but it's the truth and it's not even an inconvenient truth. It is good that it is the way I said it is. Just play harder content.
Also, old summoner was literally a bad job. Summons in final fantasy are not about pets and never have been. They are about a flashy short lived summon that goes away after doing its thing. Summoners are NOT about dots either. There is nothing in the job fantasy that even remotely relates to dots and it was just an evolution of the arcanist class that carries over into scholar and for some reason carried over to both jobs.
Dots are bad. The game has enough dots already. I don't mind if they make a new job that has dots, I just won't touch it and the majority of other players wont either because dots are the most unenjoyable gameplay ever. Most people like flashy nukes, they don't like dots.
Last edited by HikariKurosawa; 06-22-2024 at 11:56 PM.
as far as I recall, Xenosys Vex once said that the current problem of FFXIV is that the Jobs play dull and that's the devs excuse to make harder ultimates.. where he proposed that Jobs need to be a bit more entertaining to play but therefor the game can be made a bit more forgiving..
Though currently as someone who doesn't engage in "difficult" content I think the biggest mistake are the addition of the pre-Shadowbringers Trust Dungeon Reworks.. because all you do now is dodging AoEs.. and some Dungeons may have better lighting but way way WAAAAY worse Gameplay! I really wonder if the people who worked on those Dungeon Reworks came to the Higher Ups, told them that "those dungeon mechanics are too hard to program Trusts for, please rework those dungeons so we can add trusts better", and they gone through with that plan.. because ARR MSQ Dungeons are now Limb Time Wasting Experiences where they were before at least selling the player the Illusion of an Adventure. Many old players do not care about the New Player Experience. New Player only hear from elder Players how long and boring ARR is, then the New Players playthrough ARR themselves and discover all the political build up that ARR did and Old Players like to forget.. but also.. how is Nabriales a 8men fight where you enter that part of the MSQ alone. But Steps of Faith is a Part where you gather various adventurers to defend the Steps of Faith is a Solo Instance... WHAT!?!?!?
ARR's Gameplay Legacy has been squandered.
Tell me you don't play MMOs without telling me you don't play MMOs. You are trolling at this point lmao. Affliction warlock is like everyones favourite pvp spec for warlock in wow and GW2 every single class has a million dots, the most popular iconic class in all of MMOs, WOWs Warrior has a million dots.Dots have always been the most unpopular thing in mmos and the majority dislike them. We have bard, we don't need anymore timer management based jobs. Music is all about timing anyway makes sense that bard is the one to manage timers.
Dots are bad. The game has enough dots already. I don't mind if they make a new job that has dots, I just won't touch it and the majority of other players wont either because dots are the most unenjoyable gameplay ever. Most people like flashy nukes, they don't like dots.
Bait used to be believable smh.
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