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  1. #7
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Sometimes I wonder if it would be better if SE just developed two different kits per class. A simple one that's perfectly capable of clearing casual content and an advanced one that you can select/toggle on and off in your actions and traits window.

    The advanced one can be used in every piece of content so if you want to go ham with your rotation on a casual boss you can do that but the simple one can't be used in hardcore content. (For healers this would probably not mean that much more fun re: healing in casual content but you could give them a proper damage rotation for their advanced kit at least.)

    I know this will never happen! It's just a thought experiment.

    But I really think the problem is that you have so many players of vastly different skill levels and you try to serve them all with one kit. Those groups are so diverse that it seems nearly impossible to serve them all with just one "product".

    So if your ideal is that this game is a theme park, as Yoshi says, where lots of different groups can spend their time, but those different groups can't agree on one kit because their wishes and gameplay styles are mutually exclusive, then perhaps you need expand your "product pallette" to live up tp your themepark ideal.
    (2)
    Last edited by Loggos; 06-21-2024 at 04:34 AM.