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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,406
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    My biggest gripe with DRK is the leveling process. They really need to introduce a weaker version of TBN for the early levels and have a trait that upgrades it at lvl 70.
    Dark Mind is not a cooldown in most dungeon content and it really sucks to have a mitigation tool that is only used in the very high end content.

    Sure there are other issues with DRK but the issues above affects most of the new player experience with DRK which was ok at launch and during SB, but seems to have been forgotten about after the reworks.
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,692
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    My biggest gripe with DRK is the leveling process. They really need to introduce a weaker version of TBN for the early levels and have a trait that upgrades it at lvl 70.
    Dark Mind is not a cooldown in most dungeon content and it really sucks to have a mitigation tool that is only used in the very high end content.

    Sure there are other issues with DRK but the issues above affects most of the new player experience with DRK which was ok at launch and during SB, but seems to have been forgotten about after the reworks.
    Highlighted the actual issue here.

    Take a note from Addle, add an additional reduces physical damage taken by 10% to it. Beyond this, a slight rework to Abyssal Drain making it a 30s CD on two charges and essentially all damage stats halved (healing kept same). That should help to make DRK not too painful early levels but not overbearingly powerful.

    The first change will be globally beneficial without having to butcher or rework TBN + Oblation and keeping their flexibility intact, especially in content where significant magical damage does not occur (Endwalker had many situations for this in raids and dungeons in general). The second one is simply to make Abyssal Drain usage more attractive without making the healing power broken (see Bloodwhetting on WAR) as it would still be only 400p heals per target over 1min.

    Both of these would make the levelling experience more attractive without dreading dungeons below Lv70.
    (2)