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  1. #1
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I play PLD when i am not playing healer and in my humblest of opinions, Clemency must be the only healing PLDs should have access to as it is more than enough. If it werent for the half convalescence rampart will get in DT, i would suggest to replace the regen from Holy Sheltron and replace it with convalescence effect.

    And to be clear, all passive healing from its offendive spells need to be removed, as well.
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,998
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I feel as if Paladin has a decent amount of healing it's just not all in the Right Areas to me it doesn't make sense that Paladin has healing on Magic attacks, I much rather remove that and have a ogcd target heal (around 800-1200 potency) once per minute, which would put it inline with gunbreaker outside of veil other then that I think its healing would be fairly fine.


    Quote Originally Posted by rawker View Post
    I play PLD when i am not playing healer and in my humblest of opinions, Clemency must be the only healing PLDs should have access to as it is more than enough. If it werent for the half convalescence rampart will get in DT, i would suggest to replace the regen from Holy Sheltron and replace it with convalescence effect.

    And to be clear, all passive healing from its offendive spells need to be removed, as well.
    This is just untrue, Healing effects are fine on non healer jobs. Removing all healing from non healer jobs doesn't suddenly fix healer outside making them cast put a ogcd once or twice, The content should actually account for tanks strong mitigation and decent sustain effects instead of "lets just remove sustain" This arguement is very tiring because it hinges on the fact that taking away tools from jobs such as Paladin would actually make healer better... it really wouldn't improve them that much, its a encounter issue

    Paladin's healing isn't that powerful outside the magic attacks, which personally I don't even think fits the job, if you took that away and kept the regen effect on Paladin it wouldn't even be that strong. The regen is about 175 potency (when you take account that PLD and other tanks dont have the maim and mend passive), which only lasts 12 seconds, are we really going to point out how this of all things makes Paladin "invalidate healers" if a weak regen like that on a non healer can truly invalidate them then again it's a issue with the content design itself. Sustain isn't a massive issue (other then warrior) as it's being shown as... it can be reduced yes, but not all forms of sustain or target healing has to go.
    (1)
    Last edited by Rithy255; 06-22-2024 at 01:59 AM.