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  1. #1
    Player
    TheFinalEpic's Avatar
    Join Date
    Sep 2020
    Posts
    6
    Character
    Novian Epic
    World
    Zalera
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ayer2015 View Post
    If you think 99% of the player base is running Ultimate and Savage, you are the one who is out of touch I'm afraid.

    So majority of players don't do Savage and Ultimate.

    I'm pointing out that where difficulty matters (which is the point of this entire "strike") is at ultimate and savage. And the people who are striking don't do those content, so it doesn't matter.

    As for where they are going to "strike" which is the normal que, I'm going to guarantee you that 99 percent of players are not going to know about said "strike" and even though they do know, they don't care and still going to que.

    Not saying you shouldn't "strike", its a free world. But just don't get angry when it looks quite funny to the world.
    (3)
    Last edited by TheFinalEpic; 06-19-2024 at 04:15 AM.

  2. #2
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by TheFinalEpic View Post
    So majority of players don't do Savage and Ultimate.

    I'm pointing out that where difficulty matters (which is the point of this entire "strike") is at ultimate and savage. And the people who are striking don't do those content, so it doesn't matter.

    As for where they are going to "strike" which is the normal que, I'm going to guarantee you that 99 percent of players are not going to know about said "strike" and even though they do know, they don't care and still going to que.

    Not saying you shouldn't "strike", its a free world. But just don't get angry when it looks quite funny to the world.
    I find it funny how it's always someone who joined in ShB who says this.

    How would you know what peak healer gameplay looks like if you never experienced it? Oh okay, is this not really a fair argument? Then maybe also stop saying people didn't do content.

    Common arguments and responses for copy-pasting so you don't waste your time typing the same thing over and over again

    You folks don't do Savage/Ultimate / You don't do real content
    (1) There are a lot of Savage/Ulti healers in this Discord who share the same grievances.
    (2) Most of the playerbase don't do Savage or Ultimate. That doesn't mean the game shouldn't try to make their experience better.
    (18)
    Last edited by HighlanderClone; 06-21-2024 at 01:49 PM.

  3. #3
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TheFinalEpic View Post
    So majority of players don't do Savage and Ultimate.

    I'm pointing out that where difficulty matters (which is the point of this entire "strike") is at ultimate and savage. And the people who are striking don't do those content, so it doesn't matter.

    As for where they are going to "strike" which is the normal que, I'm going to guarantee you that 99 percent of players are not going to know about said "strike" and even though they do know, they don't care and still going to que.

    Not saying you shouldn't "strike", its a free world. But just don't get angry when it looks quite funny to the world.
    There has been multiple logs in this same thread of Savage and Ultimate fights that show that the problem of the kits persist. Those fights share the same problems as the easier content and yes, the people who does that content ALSO asks for changes.

    Those fights are less than 10% of the total content of the game, why tanks and dps can have fun in any kind of content but healers have to do those harder fights to find a tiny bit of engagement? Good design should work for all the content not less than 20 figths per expansion.

    (also all the savage and ultimate fights has been solo/no cleared showing that the full extent of the healing kit that a stardard party of healers can bring is not necessary even there)
    (14)
    Last edited by WaxSw; 06-19-2024 at 04:25 AM.

  4. #4
    Player
    Nightshade878's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    14
    Character
    X'lyhhia Wiloh
    World
    Malboro
    Main Class
    White Mage Lv 55
    Quote Originally Posted by WaxSw View Post
    There has been multiple logs in this same thread of Savage and Ultimate fights that show that the problem of the kits persist. Those fights share the same problems as the easier content and yes, the people who does that content ALSO asks for changes.

    Those fights are less than 10% of the total content of the game, why tanks and dps can have fun in any kind of content but healers have to do those harder fights to find a tiny bit of engagement? Good design should work for all the content not less than 20 figths per expansion.

    (also all the savage and ultimate fights has been solo/no cleared showing that the full extent of the healing kit that a stardard party of healers can bring is not necessary even there)

    What fucks me off most about this whole thread is that healers are basically asking "can we have the same amount of fun/engagement from content as everyone else?" and there are actually people in this thread going "No, fuck you". Madness.
    (23)

  5. #5
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    527
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheFinalEpic View Post
    So majority of players don't do Savage and Ultimate.

    I'm pointing out that where difficulty matters (which is the point of this entire "strike") is at ultimate and savage. And the people who are striking don't do those content, so it doesn't matter.
    just saying that healing isn't really much more fun in savage, due to the scripted nature of them. You still end up with a ton of downtime, and a whole lot of 1 1 1 1 1 1 1 1 1 11
    I'm a mediocre player, but did most savage fights in EW as AST, and the difficulty came purely from the fight mechanics themselves, and not because healing was hard or interesting. Only mechanic of note I can rememeber was Harrowing hell.
    (11)