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  1. #1
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    203
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    It is possible. However, to allow a 100% up time dot for DRK to keep it would cut down DRK's dps budget which isn't that high compared to a real dps job to begin with.
    Assuming Salted Earth deal 100 potency per tick that would be 100x20 tick per minute which would be around 2000 potency that DRK couldn't have for other ogcd attack,damage buff or a heavy hitting weaponskill/spell. Plus, there is no need for DRK to have a bigger and bigger *not so* greatsword every expansion if we don't have a heavy hitting weaponskill/ogcd attack at all.


    knowing this if you still wish for it then here might be one of the solution:
    Salted Earth now cost gauge or mp.


    Living Shadow/Salt and darkness now make Salted Earth fade and summon Simulacrum within Salted Earth. When boss trying to leave your dot pool you can give it a leg and let it move to whack the boss by itself. And then after it disappear you goes back to landing you dot pool again. There, you can keep you up time of your dot and living shadow have a purpose now.
    (0)
    Last edited by The_User; 06-17-2024 at 08:04 PM.

  2. #2
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by The_User View Post
    It is possible. However, to allow a 100% up time dot for DRK to keep it would cut down DRK's dps budget which isn't that high compared to a real dps job to begin with.
    Assuming Salted Earth deal 100 potency per tick that would be 100x20 tick per minute which would be around 2000 potency that DRK couldn't have for other ogcd attack,damage buff or a heavy hitting weaponskill/spell. Plus, there is no need for DRK to have a bigger and bigger *not so* greatsword every expansion if we don't have a heavy hitting weaponskill/ogcd attack at all.


    knowing this if you still wish for it then here might be one of the solution:
    Salted Earth now cost gauge or mp.


    Living Shadow/Salt and darkness now make Salted Earth fade and summon Simulacrum within Salted Earth. When boss trying to leave your dot pool you can give it a leg and let it move to whack the boss by itself. And then after it disappear you goes back to landing you dot pool again. There, you can keep you up time of your dot and living shadow have a purpose now.
    I'm proposing more DoTs than just a 100% uptime single DoT, though. I want full DoT management jobs back like BRD and SCH used to be. Buff cap be damned.

    Plus, if SGE can get two DoTs with a healer's DPS budget, I'm sure they could figure out ways to balance out tank DoT DPS. Especially if DRK became a bit slower and more strategic as compared to the other tanks. IMO, WAR and DRK should hit heavy in different ways and be the slower tanks compared to PLD's mid-speed and GNB's high-APM.
    (0)
    Last edited by SeverianLyonesse; 06-19-2024 at 08:01 AM.
    Shadowbringers derailed FFXIV. Both the story and the job/combat design. It was not worth it.