XI-style NM's. Hundreds of 'em. I need a time-sink that isn't critical to the core mechanics. I don't even need uber-gear from them. I just miss camping/claiming/killing. Even garbage ones.
XI-style NM's. Hundreds of 'em. I need a time-sink that isn't critical to the core mechanics. I don't even need uber-gear from them. I just miss camping/claiming/killing. Even garbage ones.


I'm all for this. A shitton of difficult unique open world NMs, their own battle music, and some decent drops. Nothing that would make it overly competitive. Respawn rates of like 20-30 minutes for the bigger ones.



Last edited by Matsume; 04-19-2012 at 12:39 AM.
This and more challenges to overcome everywhere you turn. I don't want a game that's on easy mode all the time... Difficulty increases the feeling of reward once you accomplish something, at least for me. I also want Blue Mage, Puppetmaster, and Summoner back someday.. just a suggestion.
I am excited to hear about the changes with 2.0, but I'd also like to see more implemented along the lines of NMs and tougher foes.
Last edited by Tureni; 04-19-2012 at 07:26 AM.
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