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  1. #1
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    #include <iostream>
    #include <string>

    // Simulation of press button "Yes"
    void simulateButtonPress() {
    std::cout << "Button press Yes." << std::endl;
    }

    //Functions to join a player to a group
    void connectToGroup(const std::string& groupName) {
    std::cout << "Player joins group: " << groupName << std::endl;
    }

    int main() {
    //Simulation of the previous prompt and pressing the "Yes" button
    simulateButtonPress();

    //Joining a player to a group "Continue roulette"
    connectToGroup("Continue roulette");

    //Automatically connect to an instance
    "Leveling dungeons"
    std::cout << "The player has been automatically connected to an instance of : Leveling dungeons" << std::endl;

    return 0;
    }

    And of course you need to have some "instance" made for this ...or you can just use connection to already instance in game wich will use connect to already existing function for que

    This is just example but go make fun from anyone else :*
    (0)

  2. #2
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    #include <iostream>
    #include <string>

    // Simulation of press button "Yes"
    void simulateButtonPress() {
    std::cout << "Button press Yes." << std::endl;
    }

    //Functions to join a player to a group
    void connectToGroup(const std::string& groupName) {
    std::cout << "Player joins group: " << groupName << std::endl;
    }

    int main() {
    //Simulation of the previous prompt and pressing the "Yes" button
    simulateButtonPress();

    //Joining a player to a group "Continue roulette"
    connectToGroup("Continue roulette");

    //Automatically connect to an instance
    "Leveling dungeons"
    std::cout << "The player has been automatically connected to an instance of : Leveling dungeons" << std::endl;

    return 0;
    }

    And of course you need to have some "instance" made for this ...or you can just use connection to already instance in game wich will use connect to already existing function for que

    This is just example but go make fun from anyone else :*
    As a software developer lead, this has so many logic holes that I don't even know where to begin. If I ever saw a PR like this, I would have that developer walked out on the spot.
    (7)

  3. #3
    Player
    ThomasOfEger's Avatar
    Join Date
    Aug 2021
    Posts
    72
    Character
    Thurinor Istor
    World
    Cerberus
    Main Class
    Archer Lv 90
    That's why I wrote that it's an example. You have to take into account that the notification and approval to the instance will already exist and then connect to an existing instance... anyway, this took me a few minutes... I don't see why SE couldn't do it with subs money in a few months
    (0)

  4. #4
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ThomasOfEger View Post
    That's why I wrote that it's an example. You have to take into account that the notification and approval to the instance will already exist and then connect to an existing instance... anyway, this took me a few minutes... I don't see why SE couldn't do it with subs money in a few months
    Quote Originally Posted by ThomasOfEger View Post
    This one in particular is quite simple and could be programmed with a simple command.
    Gonna need you to pick a lane.
    (7)