Quote Originally Posted by HighlanderClone View Post
Thanks for your feedback. It's a 10% chance, so you get 1 Amdapori stack per 25s on average, which is slightly less than the recharge time of Glare (30s), but you're also losing a lot of potency. There might be people spamming Holy to gamble for stacks but it would be a net loss.

The reason I put it in Holy is because I want people to also enjoy some stack management in dungeon trash pulls; having engaging gameplay even in dungeons is very important for me.

You're completely right about the potential balance issue caused by ramping up. Over an 9-min long fight Holy Bolt will reach 1100 potency. Perhaps the ramp up could be capped at 5 stacks? There's also the issue of Holy Bolt being pointless on short fights or on dungeon trash pulls (since they die so fast), so I have to think about that. The idea is to make the choice between Banish or Reverse->Holy Bolt a bit more nuanced and fight-dependent, so that every fight feels like you would be making a different decision, but there's probably a more elegant way to go about doing that.
I missed the 10%, nevermind me then.

I'm not completely sold on Reverse, it sounds just a little weird to me with the attached healing. I like constraints around various tools but this sounds like pushing it a little too far? But perhaps with the frequency of the skill being available it could see some potential plays idk.

I'm also not completely convinced about Transposition, like it's interesting but it sounds absolutely wild, and probably used completely badly by randoms which would just be introducing an immensely frustrating ability in the game for party members, a lot like fluid aura and the likes used to be in dungeons back then, but even worse because you'd be messing with actual players.

The water spells however gave me an idea, I like the counter effect on the aquaveil shield, but what if transposition instead is an actual aetherial manipulation, but not quite? Call it ageless river or whatever works, generates a link to the target player for a certain duration, and anybody walking over that path would get a sprint like speed? Can still keep the exchanging of beneficial effects.