I didn't want to reply to this thread again but I want to make it clear when I was talking about the eye bags I wasn't talking about whatever you just highlighted. That looks like a bug/mistake and you should probably submitted it as such rather than posting it in a feedback thread since that's obviously not intentional.(Because I have to be clear. I'm saying post in bug forums for better visibility and pretty much confirmation that the mods seen so it it goes into accepted bugs and at that point we know it'll be fixed.)
What I was talking about when I said eye bags I was referring to the lines under the eyes(that makes it look like youre sleepy). Every au ra had it and the reason you barely noticed it is because the shadows and lighting were bad. Trying going to the inn or pretty much anywhere were it has harsh lighting or when there is a mix of sunlight and shadows(like rival wings or thanalan) you'll see it. Its more noticeable in dawntrail because the skin textures and shadows and lightning are better, if you still have the old benchmark you will notice they're gone but they're back again because they redid the normal maps to match the 6.58 normal maps.
Also about the face sculpt, its the same. Just more added facial bones compared to the old model (lips, eyes, cheeks, teeth and tongue).
If you don't believe me, take the model out benchmark and look at it in blender. Its the same sculpt, only thing that changed is there is more bones which could effect some things.
Now when it comes to weight paint. I didn't look and compare both models weight paint but if I had to guess its probably the new bone, that's making the eyebrow freak out a tad when blinking, which hopefully will be fixed by release or future patch.
even after proving I seen whats under the hood you still trying to convince yourself its different? and your only proof is you seen some picture (which doesn't explain anything just by looking at it and you probably just saw the smoother model compared to the older model which has way less polygons) I'm not going to explain further as pretty pointless as you seem pretty set (also lol........adding more polygons is the same as adjusting the topology. Its one in the same...adding and curving in more polygons means you adjust the topology.....Not going to assume anything about your knowledge of 3d but the fact you don't know this makes me wonder why you're trying to talk to me about 3D models).
You'll only understand once you seen the models yourself. I sadly can't post pictures to make you understand for obvious reasons sooo..... Have a good one as I already said I will leave this thread so I'll just quote retweet instead because don't wanna bump further.
(Just for clarification, the eye brows are not part of the face sculpt. They're a texture -meaning its not a material- and the eye shape IS the same, about the only thing I can say is actually different is the eyelash mesh.)
I just wanted to clear a misunderstanding up.
(Also not sure why you're bring up bones and 3d mesh, also the two do actually greatly affect one another, not during creation but when in actual motion. Bones can distort 3d models/meshes depending how it was weight painted. Which is why we're seeing that weird thing with the eyebrows.)
Unrelated but since I noticed your main complaint was about the eye color and my S/O also uses the same eye color as you I decided to do some testing about why the colors are a bit different and I might be wrong but with the new lighting and how the game renders lighting I believe whats happening is the eye is basically taking in the surrounding light and changing the color, so basically this on top of why higher texture for the eyes (iris) and the subsurface scattering(yes this changes the lighting of certain parts)...so as you suggested the only way to fix this is the expand the color palette which I doubt they'll do anytime soon since that's been requested before so we can get true red and true blue for hair colors and they just never did it. So unfortunately I don't think we're going to get that crystal blue back since things are rendered different now unless they decide to expand the color range of what we currently have. (Btw again I could be wrong its just when I looked in blender the colors are as they were.)


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