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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,250
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ThaCa View Post
    Easiest way to solve burst windows is to remove party buffs so every Job bursts when their rotation/procs see fit.

    It will make encounters favor some Jobs over others depending on timing of mechanics though.
    Either that, or another option could be to make it so damage buffs aren't multiplicative ie. a damage buff increases damage based on its original potency, and not the buffed potency, so stacking them is irrelevant.

    Using them together may still be useful for a DPS check even if it's not multiplicative, but it also would mean the entire party isn't punished so much for buffers being dead or unaligned, and fights wouldn't have to be designed around the majority of damage coming from a massive row of multiplicative buffs every 2 minutes.
    (1)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,953
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Connor View Post
    Personally I never understood the pushback against having to adjust buff usage relative to party composition.

    Isn’t that one of the defining features of ‘support’? And personally I enjoy the idea of having to adjust buff usage based on things like context or other party member’s playstyles or whatever. It’s certainly more interesting than having a bunch of auto-buffs every 120s in my opinion. Plus it’s not like there aren’t a fair amount of jobs with no/little support capabilities for those players that don’t want to have that kind of playstyle like Monk, Black Mage, Samurai and Machinist

    Of course, I’m not advocating for the ‘set party composition’ that we had during Stormblood as a result of party synergies. But at the same time, I don’t think it’s bad to give players more agency over when they use buff skills and requiring actual planning/strategising for using them
    It used to be fun when it wasn't just about pressing a button. The best ones we have currently are things like Radiant Finale, which aren't much more, but at least involve "parameters".

    Now compare it to what we actually used to have on the rphys support side, notably Foe Requiem (MP based) and Hypercharge (MP based in HW, duration based in SB but still applied from the pet)... Yeah you can see immediately how flexible and optimizable it was.

    MCH being a selfish dps now leaves a very sour taste.

    Quote Originally Posted by Jeeqbit View Post
    Either that, or another option could be to make it so damage buffs aren't multiplicative ie. a damage buff increases damage based on its original potency, and not the buffed potency, so stacking them is irrelevant.

    Using them together may still be useful for a DPS check even if it's not multiplicative, but it also would mean the entire party isn't punished so much for buffers being dead or unaligned, and fights wouldn't have to be designed around the majority of damage coming from a massive row of multiplicative buffs every 2 minutes.
    While multiplicative stacking does play a part, the real reason people stack them is because bursts is where damage spikes in every job (especially today). Naturally you want to align the most damage spikes with the raid buffs, multiplicative or additive, it doesn't matter. That's where the bulk of it comes from, not even close.
    (0)