



I'd have thought this could have been the opportunity to give something unique back to rphys but oh well.



But they already have that totally unique and super valuable ‘can-spam-jump-while-attacking’ feature! What else does a role need? Poor casters can’t jump while attacking at all!
*Hides Summoner’s 99% instant-cast rotation under the rug*



It was a different group of people than the ones who now dislike the 2min meta. The ones complaining about the old varied buff timers were hard-stuck midcore raiders who didn’t like having to put thought into anything besides doing their training dummy rotation (in the 2% of fights where making adjustments for buff alignment was necessary).
Or "eternally stuck in blue"-parse chasers. The people who do raid and care about good logs, but couldn't actually be bothered to work for those good logs. Because casual players just didn't care and the top players were able to align buffs anyway.It was a different group of people than the ones who now dislike the 2min meta. The ones complaining about the old varied buff timers were hard-stuck midcore raiders who didn’t like having to put thought into anything besides doing their training dummy rotation (in the 2% of fights where making adjustments for buff alignment was necessary).



Personally I never understood the pushback against having to adjust buff usage relative to party composition.
Isn’t that one of the defining features of ‘support’? And personally I enjoy the idea of having to adjust buff usage based on things like context or other party member’s playstyles or whatever. It’s certainly more interesting than having a bunch of auto-buffs every 120s in my opinion. Plus it’s not like there aren’t a fair amount of jobs with no/little support capabilities for those players that don’t want to have that kind of playstyle like Monk, Black Mage, Samurai and Machinist
Of course, I’m not advocating for the ‘set party composition’ that we had during Stormblood as a result of party synergies. But at the same time, I don’t think it’s bad to give players more agency over when they use buff skills and requiring actual planning/strategising for using them

They said this at the same media tour where they murdered nonstandard BLM and SAM. I'm not convinced.


Recently done number 2 often especially if they actually do want western players to feel involved. Western MMOs have moved on from healbots yet XIV reintroduced it randomly. Aggro mechanics being removed is another example this western MMOs realised not everyone enjoyed stance dancing so now it's only an option on some tanks XIV could of easily done this with Gunbreaker and Paladin.
Number 2 on the list could only possibly be them having awareness of the trends of JP MMOs because they're are a lot more homogenised than western MMOs.



It would free up so much design space if SCH, for example, got their Chain Strat crit percentage buffed but turned into a self buff like Trick Attack. Maybe then, the job could get some nice things added to their kit without Yoshi worrying about it being busted. Constant buffs like Dance Partner or Bard songs should stay as is, since they're not beholden to a burst window.
With that being said, defensive party buffs should definitely stay as is. I figured this is what you meant, but I want to clarify for others.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.




Either that, or another option could be to make it so damage buffs aren't multiplicative ie. a damage buff increases damage based on its original potency, and not the buffed potency, so stacking them is irrelevant.
Using them together may still be useful for a DPS check even if it's not multiplicative, but it also would mean the entire party isn't punished so much for buffers being dead or unaligned, and fights wouldn't have to be designed around the majority of damage coming from a massive row of multiplicative buffs every 2 minutes.
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