Just because it changes the potency does not change the fact that the job plays identically. That is the primary issue I have with Dawntrail's iteration of Ninja, it plays just like it has since 6.1.
As I've said in my initial post and follow-up posts, I agree with the Huton change. I think it is good for lower-level play, and as you say it takes away from pointless pre-pull nonsense. I am not against this point, and I find it so weird that people continue to refute as if I don't want any of the changes coming in Dawntrail.
Because, as is my primary point, the job plays almost identically to current Ninja, and arguably ShB Ninja. I do appreciate the QoL changes that Ninja is receiving, but these changes are overshadowed by the lack of impactful change that Ninja has received to it's rotation.
It has received nothing new to its filler, continuing to just 1-2-3, 1-2-4, with a Suiton when Trick Attack's cooldown is below 20s and before you overcap on Mudra charges.
The two minute window has ONE new oGCD that we push after TCJ. Mug only buffs the next Bhava/Hellfrog once per use.
With the exception of Trick Attack's upgraded AOE animation, all the new changes to the job we only see once every 2 minutes. Dokumori, Tenri Jindo, Zesho Meppo, Deathfrog Medium, are all things locked to a 2min cooldown, so for the rest of the rotation it is more of the same that we've had for years.
There are some interesting things they could've done.
They could've made Dokumori give a use for BOTH Zesho Meppo and Deathfrog Medium, and made Deathfrog Medium stronger than Bhavacakra so that you use both, instead of being stuck to Bhavacakra in single-target.
They could've made Tenri Jindo a GCD which would give options for what to push out of buffs. Maybe it allows you to push a Raiton out of buffs which can then be used during filler to maintain uptime if there's a melee disconnect.
They could've kept Huraijin and made it use up all stacks of Kazematoi, with its potency increasing per stack consumed, similar to the new Six-Sided Star.
We could've gotten a third AOE GCD, instead of being stuck with the same 1-2 AOE we've had since Heavensward.
We could've gotten upgraded Aeolian Edge and Armor Crush at least, since these have also been the same animation since ARR and Heavensward respectively.
There are so many more interesting things we could've gotten, and instead we got a QoL update for an expansion.