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  1. #1
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Heh, at least one YouTuber is looking into it now.
    (4)

  2. #2
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Niroken View Post
    Heh, at least one YouTuber is looking into it now.
    I will admit, Cole did make a good point where the no healer clear was slower than a normal comp, but it still doesn't change the facts that healing is so mind-numbingly braindead and job themes are in the toilet. I do hope Xeno catches onto it, even if he does act dismissive towards our cause, it will still give the movement a lot of traction.
    (6)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  3. #3
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Iedarus View Post
    I will admit, Cole did make a good point where the no healer clear was slower than a normal comp, but it still doesn't change the facts that healing is so mind-numbingly braindead and job themes are in the toilet. I do hope Xeno catches onto it, even if he does act dismissive towards our cause, it will still give the movement a lot of traction.
    Eh, he was pretty adamant on healing/damage being brain-dead but the "dungeon must be accessible for all" does ring true but only from a healing perspective. On the damage side... I'll just say add up all the potency increases for tanks during Endwalker and you can add 2-3 damage spells per healer and be fine. Tanks don't need additional damage or healing, yet somehow they keep getting them.
    (2)