Heh, at least one YouTuber is looking into it now.
Heh, at least one YouTuber is looking into it now.



I will admit, Cole did make a good point where the no healer clear was slower than a normal comp, but it still doesn't change the facts that healing is so mind-numbingly braindead and job themes are in the toilet. I do hope Xeno catches onto it, even if he does act dismissive towards our cause, it will still give the movement a lot of traction.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
Eh, he was pretty adamant on healing/damage being brain-dead but the "dungeon must be accessible for all" does ring true but only from a healing perspective. On the damage side... I'll just say add up all the potency increases for tanks during Endwalker and you can add 2-3 damage spells per healer and be fine. Tanks don't need additional damage or healing, yet somehow they keep getting them.I will admit, Cole did make a good point where the no healer clear was slower than a normal comp, but it still doesn't change the facts that healing is so mind-numbingly braindead and job themes are in the toilet. I do hope Xeno catches onto it, even if he does act dismissive towards our cause, it will still give the movement a lot of traction.
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