I've never really posted on the forums before because I do think a lot of people like to complain for the sake of complaining. However, I completely agree that the state of healers right now is dreadful. The healing role feels like it is actively punishing players who are good at the game. Like, I'm not saying everything needs to be significantly more difficult, but if you're gonna put an emphasis on us doing DPS then at least give us tools to DPS. I shouldn't have to pray that I'm in a party with players who collectively have a single brain cell so I can actually feel like I'm being needed/useful in playing my favourite jobs in the game.
Y'know it would've been funny if healers collectively just do the MSQ dungeons together in a party of 4/8-mans, all healers lmao, just because they refuse to be a part of unsolicited community service that is making sure the DF queue pops.
Last edited by Rein_eon_Osborne; 06-09-2024 at 09:00 PM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Oh yeah, that's a very good point that doesn't get mentioned enough. Solo questing, solo fights or doing fates on healer is terrible. So if you are a healer main through and through and would like to tackle all kinds of content you'll have a worse time than dps or tank (though tbh tank really dominates when it comes to solo content).5. Not everyone is a hardcore raider, some of us engage with more casual content. I would like to be able to enjoy the MSQ single battle instances, but it is a slog when playing healers. I would like to do the "Kill X amount of monsters" quests, without it being a slog! A better DPS kit will help with that!
Sometime in the past, there once exist a thread requesting for Yoshi-P to replay the MSQ as a healer (think it was AST IIRC) from lv1 to the end, without swapping at all. No helps, just solo healer queue.Oh yeah, that's a very good point that doesn't get mentioned enough. Solo questing, solo fights or doing fates on healer is terrible. So if you are a healer main through and through and would like to tackle all kinds of content you'll have a worse time than dps or tank (though tbh tank really dominates when it comes to solo content).
Hoo boi… xD
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Doing solo content on healer is so boring. If you want to drive our point across, play healer on MSQ, FATEs, and other solo content. Absolutely dreadful.Oh yeah, that's a very good point that doesn't get mentioned enough. Solo questing, solo fights or doing fates on healer is terrible. So if you are a healer main through and through and would like to tackle all kinds of content you'll have a worse time than dps or tank (though tbh tank really dominates when it comes to solo content).
The underlying problem with healers in this game will always be SE's idea that healers are fragile butterflies unable to handle pressure.
It's not the fragile butterflies that get attracted to healing in the first place. They're repelled by the responsibility that comes with the role. It's easier to be a DPS that rarely attracts attention or gets blame when things go wrong.
It's pressure that teaches one how to be a good healer. Otherwise healing is just whack-a-mole.
YoshiP said in the past that the development team isn't certain how to handle healers because the healer dying usually means a wipe since there would be no one to raise them short of having SMN/RDM in the party. Rather than make certain that a party has a way to rez a dead healer regardless of comp, they decided to make tanks nigh invincible with tools to heal party members so a healer being dead won't matter. And when a healer being dead won't matter, why bring a healer at all?
SE needs to understand the type of player that wants to be a healer in the first place, then they need to fix their mindset that parties should be able to survive without healers.
If everything is going right, those bad ass moments aren't going to exist for healers because healers are there to fix what is going wrong before it hits critical mass.
It's when things do go wrong that you get those moments.
SE can script in the need for the healer LB3 but then it won't feel bad ass because it was supposed to happen.
Joining in on this. I have healed in every single MMO I have ever played. The only healer I truly enjoy in FFXIV is AST and that job is getting everything I enjoyed taken out of it. I'm switching to Dancer.
Im against this because it is utterly dumb
Fully support! It's time there are some dedicated healers in the job design team. Scholar was my altime favorite and my main since ARR, but it got so butchered and lost all of its identity in Shadowbringers. They had Endwalker to fix things, and now Dawntrail which was a kick in the guts with the new DPS skill locked behind a 2min CD and that comical Angel Halloween costume skill called Seraphism. Seriously this was the final straw. Going in as a healer main through the story will feel like nothing has changed. We didn't even get a visual upgrade to the skill we will be using 90% of the time. Getting to lvl 100 and using a 2 year old skill animation with a 4 year old dot is peek gameplay, thanks devs!
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