I'm still generally against this.

If FFXIV's job design weren't hanging on by a thread, barely differentiated by five role categories that even still cannot seem to stay in their own lanes (looking at you, Warrior), then I would probably be for more the blurring of aesthetic lines.

But because aesthetics is pretty much all we have anymore to feel any degree of specificity or choice, I think this would trivialize the job system even more.

Put another way, I think, but for the gear limitations, a lot of players wouldn't even be bothering to play most of these other classes because combat is so boring and plays out so similarly. The restrictions incentivize players to pick up and grind other jobs in a system that otherwise does a very poor job of motivating them to do so.

I mean, if 8.0 somehow magically turned things around and restored a lot of lost job fantasy/identity (lol, fat chance), then sure my concerns would be alleviated. But I am solidly tossing this proposal, for now, into the "players don't realize what they are asking for will dilute interesting game experiences" pile along with "balance" and "accessibility."