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  1. #41
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    If they wanted toxicon to be dps neutral It should have double the potency of dosis
    (1)

  2. #42
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by OliviaLugria View Post
    If they wanted toxicon to be dps neutral It should have double the potency of dosis
    I agree with the premise but not the point. We saw with things like HW Lilies, Afflatus Misery, Dia, Undraw, Dissipation, Energy Drain, etc, before that they consistently overlook healer kit interactions. They don’t necessarily “want” to keep healer skills DPS neutral because they don’t necessarily care, see the issue, or much less view the issue as significant concerning the healer’s opportunity loss, mechanical gameplay or throughput. There’s no argumentative reason for Toxikon to be a loss when we understand how it engages with the kit mechanically—it just is a loss because—and when we have reconciled how it is nonsensical and unfair seeing that Misery suffered from the same exact issue which was fixed in or by the next expansion. Well, for Toxikon, DT is the next expansion so it should probably get fixed now. The only reason I can fathom it may not be getting fixed is that SGEs do not seem to have made as big a stink about it as WHMs did.
    (1)
    Last edited by BlueMageQuina; 06-09-2024 at 12:00 AM. Reason: Typos, clarity

  3. #43
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    I feel like just making most healing tools dps neutral is a design choice they could move towards though. Their design priorities seem to be balance and lowering the skill ceiling and raising the floor. If everything was neutral than they'd be accomplishing both.

    Do I really want that? ehhh, idk.
    (1)

  4. #44
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by OliviaLugria View Post
    I feel like just making most healing tools dps neutral is a design choice they could move towards though. Their design priorities seem to be balance and lowering the skill ceiling and raising the floor. If everything was neutral than they'd be accomplishing both.

    Do I really want that? ehhh, idk.
    Who cares what button you press? It’s all the same. Give your controller over to your toddler while you make diner and get your roulettes done at the same time!
    (3)

  5. #45
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Isn't that what healers do now?
    (2)

  6. #46
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Isn't that what healers do now?
    I use my dog since I don't have children
    (4)

  7. #47
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    I don't main SGE (only play it on occassion on 3 different alts) but for my feedback:
    • Yay to E. Dykrasia being its own DoT and stackable with E. Dosis. Keep that please.
    • Yay to AOE Kardia.
    • Nay to E. Dykrasia being 30s too. I'd like to see that drop to 20s or something for better engagement.
    • Nay to AOE Kardia once every 3min and nay to it being so late in the kit. I'd like to see it moved down (not sure what level) and perhaps have it be on a recast timer of 1min?
    • Wish for Phlegma's recast timer to be reduced to 20s. (no idea how I thought it was already, but its not and I'd like it to be)
    • Wish for Addersting to have other forms of generation. It just being GCD shield only is a waste. In the early days of EW I thought it'd be neat if (Pan)Haima could trigger it (dumb idea I'm sure but I did think it; and yes, every break of the five shields would have given you one sting... like I said, dumb idea but it was a random floating thought lmao)
    • Wish for Pepsis to be useful. I'd like it to be SGE's answer to burst healing, eating their own shields to heal the party, but I don't see that happening.
    (4)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  8. #48
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ASkellington View Post
    • Wish for Pepsis to be useful. I'd like it to be SGE's answer to burst healing, eating their own shields to heal the party, but I don't see that happening.
    It is actually useful, just only in lower level content where you're more likely to end up using GCD heals. If it could just interact with some other stuff, Kerachole maybe, it'd retain its relevance outside of the 60s and early 70s at least to some extent. Given how scripted damage is, being able to end the mitigation early to just top people off a bit would be quite nice rather than just have it sit there pointlessly.
    (0)

  9. #49
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by EusisLandale View Post
    It is actually useful, just only in lower level content where you're more likely to end up using GCD heals. If it could just interact with some other stuff, Kerachole maybe, it'd retain its relevance outside of the 60s and early 70s at least to some extent. Given how scripted damage is, being able to end the mitigation early to just top people off a bit would be quite nice rather than just have it sit there pointlessly.
    It's also pretty practical for Trios with uneven damage since it allows you to reset all shields and reapply a consistent shield timer on everyone before you exit the trio.
    (0)

  10. #50
    Player
    kosmos_heals's Avatar
    Join Date
    Dec 2014
    Posts
    3
    Character
    Junior Kukai
    World
    Exodus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by EaMett View Post
    It's also pretty practical for Trios with uneven damage since it allows you to reset all shields and reapply a consistent shield timer on everyone before you exit the trio.
    They just need to fix this holistically. If i reshield and the pre-existing shield has 5 seconds left, the timer should go back to 30. Even if it's smaller.
    (0)
    Last edited by kosmos_heals; 06-10-2024 at 10:12 AM.

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