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  1. #51
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,336
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Game needs to throw more lethal, and unavoidable esunable stuff at groups.
    (4)

  2. #52
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ServerCollaps View Post
    once they add some "tight" heal checks that require a minimum of skill, 80% of all so called "casuals" will fail it and start complaining in the forums about the difficulty. See pharos sirius
    thats why we cant have nice things and everything involving "casuals" is dirt easy
    You mean like many dungeons in 2.0?

    Remember when we had enrages? Mechanics that would one shot you AND prevent you from being raised? Actual DPS checks?

    Pharos Sirus didn't get the stick it did because of heal checks. IMO it had some newish stuff to dungeons and some of it was particularly unkind such as gamepad users having a horrible time trying to find and spot Siren's dive-bombs.

    A plain heal check alone isn't really a problem, it's when you start throwing forced movement and such in at the same time that the 'casuals' start struggling.
    (21)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #53
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kaurhz View Post
    Honestly, non-healers have way too much self-sustain. Warriors are essentially gods at this point.
    And instead of nerfing the comically overpowered axe man they just buff and oversimplify everything else to make it not stand out as much.
    (22)

  4. #54
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I feel like they could at least have more normal mode bosses that try to keep on your toes by doing raidwides right after mechanics finish resolving so there's pressure to either top everyone off immediately or mitigate hard enough that the follow-up hit won't kill anyone.

    As things are currently the instances of unavoidable damage generally happens at such spaced out intervals that you have enough time to top yourself off with personal CDs before the next hit happens.
    (7)

  5. #55
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by KageTokage View Post
    I feel like they could at least have more normal mode bosses that try to keep on your toes by doing raidwides right after mechanics finish resolving so there's pressure to either top everyone off immediately or mitigate hard enough that the follow-up hit won't kill anyone.

    As things are currently the instances of unavoidable damage generally happens at such spaced out intervals that you have enough time to top yourself off with personal CDs before the next hit happens.
    With as much healing that tanks (Warrior) are getting you just basically need everything to oneshot to make it feasible to die.
    I personally suspected that this is exactly why everything oneshots in Eureka orthos, because i just don't see how else they could impose any sort of challenge on the players.
    You can do more single target healing to yourself than healers can.
    (7)

  6. #56
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Unsurprisingly, the new encounters are apparently solo-able on WAR as well. Here's something aimed a bit closer to the standard DF experience. Expect 20 minute long 'clutch saves' as the norm on fights without enrages.

    The problem isn't so much being able to solo an encounter, it's just that WAR's self-healing in general is overly forgiving and facilitates sloppy gameplay.
    (10)

  7. #57
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    For some bosses the busters honestly just feel like an attempt to ensure non-tanks can't hold the boss forever because the auto-attack damage tends to be low enough that a healer can sustain through it with minimal effort.

    ...Though I've had multiple instances of being able to save DPS from busters with enough mit stacking so not even that's an absolute; particularly for DPS with personal shields like NIN and RPR.
    (4)

  8. #58
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    533
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Espon View Post
    It's a dungeon, they're designed to be easy. Practically any dungeon in the game can be cleared day 1 without a healer, especially with a warrior tanking, so why would you expect Dawntrail to suddenly be different? I'd love if dungeons were more difficult but I'm not going to get upset and set myself up for disappointment when I already know the expansion isn't doing anything new with them. Maybe 8.0, but expect the same type of gameplay seen in Endwalker in Dawntrail.

    It's not like healers are going to be stuck without being able to dungeons because everyone wants a third DPS. Most people run dungeons through the duty finder with randoms and that forces the typical party composition. If your friends are going to exclude you from content because you play a healer, then they're probably not very good friends to begin with.
    it's not so much about difficulty, but about the fact that both DPS and Tanks are allowed to use their full kits even in dungeons, while healers only get to play the game in extremes, savages and ultimates

    Take a lv50 dungeon for eksample. They are still supe easy, but since tank's don't have a million ways to heal, I find myself having more fun, because I actually need to heal the tank. and it's a sad state of affair when lv50 dungeons are the most engaging casual content for healers atm
    (20)
    Last edited by Gullis; 06-08-2024 at 06:17 PM.

  9. #59
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    You know that feeling when you're tired and want to stay up to finish the movie but you start getting those waves of drowsiness that almost knock you out, and eventually you wake up to the credits rolling and realise you did in fact fall asleep? Yeah. I get that in expert dungeons when I heal in the evening.

    I have been healing since 2010 in WoW and FFXIV and would love to main the role but I just can't anymore. It's been unplayable for years. MSQ dungeons are boring, capstone dungeons are boring, leveling roulette is boring, alliance raids are boring, trials are boring and normal mode raids are boring. Everything in roulettes is BORING. Doing nothing for 15 minutes is not content. I even did a savage run to see if me being in crafted gear and never having healed savage before would be dangerous. Well it wasn't. I expected the cohealer to scream at me in panic but I don't think they even noticed.

    It's just not fun to heal anymore and the lack of danger makes it less fun for other roles too. It's like hitting target dummies that don't fight back, over and over. I guess I'll spend another expansion getting my tomestones from hunts. They can at least kill me.
    (16)

  10. #60
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    You don’t even need to stack mit

    Critlo is enough by itself for DPS to survive most casual busters, about the only noticeable exception I can think of is darker note
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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