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  1. #41
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by justausername View Post
    1) THIS IS NOT A FINAL BUILD.

    This is the media tour, do you not pay attention to the disclaimers that state 'things are subject to change'? How many times have we seen numbers and even complete skill changes before actual release? Many times. You cannot base the actual game on what you see at the media tour. It is a sample. Not the real thing. Just because it seemed 'easy' there, doesn't mean it will in the actual game.

    2) these players in the video play savage raids. even with the handicap of not having their usual set ups, they are skilled. They might saaay they aren't that good, but they are better then the average player who is going to be entering this content.

    3) this is the FIRST dungeon of the expansion. it should NOT be hard. You know how HATED Tower of Zot is? It's the hardest dungeon in EW, and people hate it. You have to ease people into the expansion.

    4) they are WORKING on upping the difficulty. If they did it right away, the contrast would be too sharp, and years in the future, when someone is doing the MSQ, when the last EW dungeon is easy, and then the next one is super hard, they would be really off putting. They have to ramp it up slowly. Make the MSQ dungeons slowly get harder, and then by the time we hit 7.1 start throwing the enhanced stuff at us. Which is actually what he said in an interview during the media tour. Once you get to the dungeons that will unlock 'Expert' (the level 100 dungeons), you will feel like it is harder.
    How about instead of pandering to potential fears of a nebulous player in the future they pander to the players who are actually playing now. Do you really think it’s a selling point to existing healers they are already redundant before the expansion even launches, especially since people don’t hate zot, you know what they hate- troia and aetherfont because you can fall asleep on day 1 of doing them, aetherfonts best feature are those two waving polar bears in the opening

    The rest of your comment is the same lies they tell us every expansion, I’m still waiting on the healing increases they promised me in ShB when they nuked my beloved SB SCH from orbit, I’ve waited through 3 rounds of media tours, final launches and savage balance patches, there is no more damage coming
    (43)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #42
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by justausername View Post
    2) these players in the video play savage raids. even with the handicap of not having their usual set ups, they are skilled. They might saaay they aren't that good, but they are better then the average player who is going to be entering this content.
    On one of the bosses Xeno quite literally dragged off nascent flash from his menu, did AoE rotation on single target and the ninja got hit 4 times by avoidable AoE without dying. Skill level isn't an excuse. Citing expert dungeons as being 'hard' really makes me question your credibility.
    (38)

  3. #43
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,074
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by NegativeS View Post
    Can't wait to cast Aspected Benefic once every 15 seconds and spam Malefic as filler, for another entire expansion

    I have a lot of problems with WoW, but man what I wouldn't give for some of their class design brains to leak into FFXIV...
    Jokes on you, they probably don’t even need that Asp Benefic. You’ll spam Fall Malefic for eternity & you will like it.

    We’re just around to make sure the Duty Finder queue pops
    (15)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #44
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    That video alone is proof that SE or YoshiP don't listen to feedback whatsoever. Anyone else who believes they do is just on massive copium. Maybe their entire point is to promote 8.0 is to have healers become dps-support type of thing.
    (21)

  5. #45
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,454
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DamianFatale View Post
    same, he is a bit too toxic masculine for my taste.

    Also would like to comment on the dungeon.

    In my opinion, the first dungeon in an expansion should not be too hard.
    Tower of Zot was the only remotely challenging and thus engaging dungeon in all of endwalker.
    (18)

  6. #46
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,970
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    To clarify things, Yoshi-P has been saying jobs will be made easier or more comfortable.

    He isn't trying to say that content will be harder but rather that it will be more exciting. He said it'll be faster, mechanics won't be all the same and they are going to try new things even if it's a risk, like they did before Stormblood. To make up for that, we'll have more tools to deal with them (and it thus explains things like moving leylines). I already saw some interesting ideas in the dungeon. They aren't meant to be harder particularly, just more exciting.

    Quote Originally Posted by Oizen View Post
    Tower of Zot was the only remotely challenging and thus engaging dungeon in all of endwalker.
    Well that's your opinion. I saw plenty of wipes or near-wipes in Ktisis and Dead Ends and joined them in progress multiple times. And a lot of people abandoned during those first Vanaspati pulls and I got it in progress a lot due to it.
    (4)

  7. #47
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,922
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jeeqbit View Post
    To clarify things, Yoshi-P has been saying jobs will be made easier or more comfortable.

    He isn't trying to say that content will be harder but rather that it will be more exciting. He said it'll be faster, mechanics won't be all the same and they are going to try new things even if it's a risk, like they did before Stormblood. To make up for that, we'll have more tools to deal with them (and it thus explains things like moving leylines). I already saw some interesting ideas in the dungeon. They aren't meant to be harder particularly, just more exciting.

    Well that's your opinion. I saw plenty of wipes or near-wipes in Ktisis and Dead Ends and joined them in progress multiple times. And a lot of people abandoned during those first Vanaspati pulls and I got it in progress a lot due to it.
    I mean how do you make mechanics more interesting for the healer when the party doesn’t need the healer. Barbie is an example of a fight that’s well designed in normal in terms of what she does and how unique her mechanics are but a remotely competent party still doesn’t really need the healers because she just doesn’t do a lot of damage in normal

    If the extent of the “excitement in encounter design” for healers is keep yourself alive that’s not exactly a terribly big sell because 30 of our 36 buttons go unpressed, seraphism is disgustingly overpowered, I cannot physically think of a mechanic on normal that will remotely justify something like Seraphism
    (24)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #48
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Just change the healer role to a support role already instead of the game lying to us, I'd rather take a support role with limited heals with dmg and support buffs vs 1111111111(apply dot)11111.
    (14)

  9. #49
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,298
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    once they add some "tight" heal checks that require a minimum of skill, 80% of all so called "casuals" will fail it and start complaining in the forums about the difficulty. See pharos sirius
    thats why we cant have nice things and everything involving "casuals" is dirt easy
    (9)

  10. #50
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,970
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean how do you make mechanics more interesting for the healer when the party doesn’t need the healer.
    I actually don't think they were referring to the healer (well, at least from a healing perspective), beside that they'll have to carry out all these mechanics too.
    Barbie is an example of a fight that’s well designed in normal in terms of what she does
    Probably. As it stands, I find it rather braindead the heal, but I guess item levels have grown a bit.
    I cannot physically think of a mechanic on normal that will remotely justify something like Seraphism
    I can't think of many mechanics at all that would even justify Scholar's current kit, except rarely when there is scaling like in Amaurot, Ktisis, Vanaspati, Holminster Switch, Dohn Mheg, etc. But y'know how a lot of dungeons and trials are just Whispering Dawn levels of healing that everyone could handle themselves with Bloodbath/Second Wind/combo heals/etc.
    (3)

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