I mean how do you make mechanics more interesting for the healer when the party doesn’t need the healer. Barbie is an example of a fight that’s well designed in normal in terms of what she does and how unique her mechanics are but a remotely competent party still doesn’t really need the healers because she just doesn’t do a lot of damage in normal
If the extent of the “excitement in encounter design” for healers is keep yourself alive that’s not exactly a terribly big sell because 30 of our 36 buttons go unpressed, seraphism is disgustingly overpowered, I cannot physically think of a mechanic on normal that will remotely justify something like Seraphism



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