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  1. #1
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100

    Could Paladin please have something else to manage or think about added to the job?

    As it stands the job is just 1-2-3 combo then press the buttons that light up. There are no resources to manage, no timers to keep track off, DoTs to refresh, buffs to maintain, nothing.

    It was fun previously when we had to at least be conscious of maintainig a DoT with different combo enders, or we could pool uses of Atonement for buffs. But none of that exists anymore.

    Paladin might be one of the hardest jobs in the next expansion due to the difficulty of staving off sleep while playing.
    (5)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by velswen View Post
    As it stands the job is just 1-2-3 combo then press the buttons that light up. There are no resources to manage, no timers to keep track off, DoTs to refresh, buffs to maintain, nothing.

    It was fun previously when we had to at least be conscious of maintainig a DoT with different combo enders, or we could pool uses of Atonement for buffs. But none of that exists anymore.

    Paladin might be one of the hardest jobs in the next expansion due to the difficulty of staving off sleep while playing.
    They took a page out of their Warrior design book, that's what happened to the Paladin rework.
    (1)

  3. #3
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    285
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Na, that is not completly true.

    Whe have a gauge to managing.
    But, 2/3 of that skills are only to protect teammates (the reason, why i like paladin the most, from the tanks -even, when Gunblade and Warrior are more nice from gameplay-).

    It would be nice to have a other thing, for solo content (or, when you dont need to protect someone), but the question would be what kind of thing.
    Most stuff is used up for protection skill. The others for making him a spellsword.

    A new gauge would probably only work with a new finisher (like with Nastrond from drg).
    Or a new combo, similary to the Unlimited blade work.
    (0)

  4. #4
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    I want old Goring Blade back.
    (4)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  5. #5
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,077
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Personally for PLD I'd like a buff to the invuln cd since it's so stupidly long and for cover to get some of it's utility back so it can be used in more situations again like how it could before they changed it. Having something like that which was unique to PLD was really cool. I don't care at all about getting the old goring blade back.
    (0)

  6. #6
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    Personally for PLD I'd like a buff to the invuln cd since it's so stupidly long and for cover to get some of it's utility back so it can be used in more situations again like how it could before they changed it. Having something like that which was unique to PLD was really cool. I don't care at all about getting the old goring blade back.
    yeah the think about busters is its generally "you survive or you dont" so i dont feel pld should be taxed as heavy for an invuln when the other "not as good" of the other 3 are inheretly better because you could sue them more, they could shave a minute off the cd and itd be more usable
    (0)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by velswen View Post
    As it stands the job is just 1-2-3 combo then press the buttons that light up. There are no resources to manage, no timers to keep track off, DoTs to refresh, buffs to maintain, nothing.

    It was fun previously when we had to at least be conscious of maintainig a DoT with different combo enders, or we could pool uses of Atonement for buffs. But none of that exists anymore.

    Paladin might be one of the hardest jobs in the next expansion due to the difficulty of staving off sleep while playing.
    I think you listed like 80% of the jobs in this game lol.
    (6)

  8. #8
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rithy255 View Post
    I think you listed like 80% of the jobs in this game lol.
    Yeah, WAR, PLD, GNB, every Healer, and multiple DPS suffer from this issue, which means it's an issue with the deeper design philosophy of whoever dredged up EW class design.
    (3)


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by NegativeS View Post
    Yeah, WAR, PLD, GNB, every Healer, and multiple DPS suffer from this issue, which means it's an issue with the deeper design philosophy of whoever dredged up EW class design.
    This tbh, if you look at every job change from EW > Shb it shows that it's not just a Paladin issue, the reason why Paladin is a good example is because pre 6.3 it actually had some level of depth, The issue was that 6.3 PLD wasn't a EW Design as from shb > ew it hardly changed, PLD's rework was a EW design that took out a core feature of PLD... The second combo finisher & separate bursts which gave the job a lot of depth, but they removed both so it could fit under EW design making the job into what we have today.

    War is another example of a job that while was already super easy in shb got "ew design treatment" removing gauge management and just merging Raw Int and Nascent into this CD that does both and better, instead of choosing between a "heal" and a mitigation... It's clear that even the "ez" jobs get effected and have what little was to them took away.

    for DPS, Just look at the new designs and it tells you the same story, Rpr is known for being so bare bones for a melee, Summoner the biggest rework is known for being the most easy job in the game by a mile, It's a clear pattern.

    Even for healer design which is already a mess in itself, it's clear that Sage is just a more upgraded flashy scholar, Healer design has been broken for longer though... I think thats a fault of SHB healer design, At least other jobs in SHB while not the best their was still stand out jobs that were pretty tricky to master.

    DT also shows the same patterns, BLM, DRG and Monk are both getting a lot of the "jank" took away for more simple and easy to understand mechs... I don't think it's just PLD it's pretty much most jobs at this point, We're gonna have very set jobs that fall under raid buffs (which have all been made even more the same because they're all 20s) It's just very obvious on how its a entire issue with the actual design rather then just PLD.

    Every job is gonna make you fall asleep because complexity isn't allowed, it might upset someone if they do a tiny bit less damage for not knowing the job in depth.
    (2)
    Last edited by Rithy255; 06-09-2024 at 12:47 AM.

  10. #10
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    I think you listed like 80% of the jobs in this game lol.
    Other jobs at least have gauges to manage, timers to think about, something. It's true many of these things have been removed, but Paladin feels like a particularly egregious example at the moment. It's especially frustrating because it HAD some of these elements in Endwalker, and they removed them in 6.3
    (0)

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