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  1. #51
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,169
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    A button that follows your two minute burst whether fused on not is hilariously uninspired and does nothing to change any of the jobs in any meaningful way and they gave it to like 15 out of the 20 classes
    I don't think that jobs must change in a meaningful way every expansion. I would be okay if it was declared, "This job is more or less complete now, so it'll be incremental changes from here on out."

    The problem is when those incremental changes are to a design that needs more work put into its foundation *cough*healers*cough*.
    (2)

  2. #52
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,061
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Hi, this is actually an Enhanced Unmend nerf, since you can't even theoretically get increased Plunges as damage tools anymore after you meet DPS thresholds in phasing.
    Damn, my DrK rotation is in shambles.



    Quote Originally Posted by AmiableApkallu View Post
    I don't think that jobs must change in a meaningful way every expansion. I would be okay if it was declared, "This job is more or less complete now, so it'll be incremental changes from here on out."

    The problem is when those incremental changes are to a design that needs more work put into its foundation *cough*healers*cough*.
    It's also a problem when those same stale foundations have basically not changed in the last 2 expansions.
    (1)

  3. #53
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Again a sigh.

    Targeted movement skills without damage makes then generally feel less engaging to use. Shoulder tackle felt fun since when you landed it left a clear visual and audible thud. DRK plunge as well... But not, these are removed due to reasons.
    (2)

  4. #54
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    I think the topic is really funny considering the propensity for players to almost always follow the current META even given the opportunity for alt builds or play styles. C'mon sheeple, let's be real here.
    (1)

  5. #55
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Again a sigh.

    Targeted movement skills without damage makes then generally feel less engaging to use. Shoulder tackle felt fun since when you landed it left a clear visual and audible thud. DRK plunge as well... But not, these are removed due to reasons.
    The reason is, players aren't allowed to have fun. The devs only listen to the yes men streamers they tote around at media tours. Remember scourge on Drk's it was a sick animation that Drk players loved, not anymore, yeetus deletus say the devs. Remember powerslash, sick looking weaponskill, no instead the devs deleted is so our weaponskill combo ends with us doing a goofy jump in the air, Souleater sucks.
    (13)
    Last edited by Malthir; 06-07-2024 at 11:45 PM.

  6. #56
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,169
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sensui View Post
    I think the topic is really funny considering the propensity for players to almost always follow the current META even given the opportunity for alt builds or play styles. C'mon sheeple, let's be real here.
    I'm looking at PLD and the change to make Goring Blade usable only under Fight of Flight, and I'm thinking, "Why? Just, why?"

    On the one hand, yes, that's what I do 99% of the time anyway.

    On the other hand, why must the game shoehorn me into playing that way? At a glance (I admit to not having looked at every change closely), many changes across the jobs seem aimed at ensuring that players play a job in one particular way, and only that particular way.

    To which I say: It's one thing if the players want to optimize the fun out of something. It's quite another for the game to do it for them.
    (12)

  7. #57
    Player
    Quabble's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Riki Maltefi
    World
    Midgardsormr
    Main Class
    Monk Lv 90
    Absolutely sick at what they did to EW monk. When the LL came out and it was announced the buff and dot management would be gone I should of been more prepared, but I remained optimistic. But there will be no thinking going into 2m bursts now, and what's the point of the job gauge if you're going to only have the "correct" gcd per form light up? All thought was removed to gain a gcd to hit for free during your burst for 1300 potency. Also the new bootshine, truestrike, and snap punch gcd icons are jarring, the old ones matched the alternate gcd for its for form and (imo) just looked better.
    (12)

  8. #58
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    486
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    WAR design is more or less: We heard you liked having a finisher on your 1-min, so we put a finisher on your finisher, and also a finisher on your 3-stack fell cleaves.

    The jobs are being pushed more and more to deliver all the damage in 20 sec bursts phases. Nearly all the burst buffs (personal and party) are on a 20 sec duration with a few on 30 sec. So for most jobs it's burst for 20 sec, then basic rotations for 40 sec if you have a 1-min mini burst, else wait 1:40 sec.

    It's also telling that now all jobs get their strongest burst right at the start of combat, even DRG and SMN.
    (2)

  9. #59
    Player
    Doublejho's Avatar
    Join Date
    Aug 2015
    Posts
    31
    Character
    Kirara Hartmann
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HighlanderClone View Post
    7.0 BLM in a nutshell
    beat me to it
    (1)

  10. #60
    Player
    Doublejho's Avatar
    Join Date
    Aug 2015
    Posts
    31
    Character
    Kirara Hartmann
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by KageTokage View Post
    It doesn't change the fact that these abilities are boring and just things you're gonna be hitting on CD with very few exceptions.

    The jobs need more core abilities that are being used in the filler rotation, but only BLM and SGE actually got those as far as I noticed.
    BLM actually lost this expansion, quite hard actually - the new core ability is a tumour that hampers rotation flexibility and has the audacity to be only slightly better than our current rotation ender, whilst last expansion's capstone is now being made worse too
    (13)

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